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Hi all,
again.
I got a problem with how my bridge textures shows up in FS9. In gmax I use a 512x512 24 bit bmp multitexture (like in the house tutorial), and UUW unwrap the road. The roads sections on my bridges are "standard" 25 to 40m sections, texturing job done. Then I use the array function to make the span, weld the vertices, and finally use the Bend modifier.
The final texture for the FS addon folder is 512x512, 16bit, DXT1 with mipmaps.
I suspect the UUW unwrapper being the problem. Should I use a separate, single texture for the road surface?
again. I got a problem with how my bridge textures shows up in FS9. In gmax I use a 512x512 24 bit bmp multitexture (like in the house tutorial), and UUW unwrap the road. The roads sections on my bridges are "standard" 25 to 40m sections, texturing job done. Then I use the array function to make the span, weld the vertices, and finally use the Bend modifier.
The final texture for the FS addon folder is 512x512, 16bit, DXT1 with mipmaps.
I suspect the UUW unwrapper being the problem. Should I use a separate, single texture for the road surface?
Last edited:


, like trying without mipmaps, or using fewer mipmaps in Imagetool.