Nope, still no change.
Just for "test" let's say I want to change the water in that specific area to , let's say "red".
Ok, it's a lake with a shoreline and all. I did exactly as you stated above, selected lake perennial , I selected red as the color, it changed to red in the workspace. Ok, I compiled the bgl, put that bgl in the scenery folder, loaded FSX, flew over, still the water is its original color and the texture did not change.
Now what the heck am I doing wrong, I changed the color so I could tell if it changed or not, I obviously don't want red water, that is just to see if the change takes affect, it didn't.
Here is an edited and updated workflow derived from my post above, for the process of using custom colored CVX vector Polygons:
IIUC, you want to create a new CVX vector "Hydro" Polygon textured
NOT with a particular FS default "Water" Class color, but ...
RED ?
If so, use SBuilderX Polygon tool to draw a Polygon by adding vertex points to the workspace; right-click to stop the 'add vertex' process.
Left click to select the Polygon so its vertices show Green in the workspace.
Right click on the poly-line part of the Polygon, then choose Properties.
In SBuilderX Polygon Properties {Textured Polys} tab click [Color]
In SBuilderX Color and Transparency dialog, click a "RED" color, then click [OK]
In SBuilderX Polygon Properties {Textured Polys} tab click in Texture Name field and type the name RED
FYI: You can make a RED texture image file as a BMP in MS Windows Paint: (256x256 pixels; save as 256 color / 8-Bit BMP) ...into:
[SBuilderX_install_path]\Texture
...click [
... ] 'triple dot' button to Browse / Select your newly created BMP with a RED image ...from: [SBuilderX_install_path]\Texture
NOTE: Configure as explained in SBuilderX Help > {Contents} tab > Making Scenery with SBuilderX > Make Polygons > Textured Polygons
However, SBuilderX throws this error:
"
There is a problem with the display of this image".
As I do not use this feature, I have not yet found an answer as to what causes / resolves this error.
I have a hunch it is may involve Pixel dimensions, Bit depth, or BMP file type (
ex: DXT BMP type etc.)
Perhaps rhumbaflappy or Arno remember what the BMP file format requirements are for this type of VTPP object ?
https://www.fsdeveloper.com/forum/t...l-vtp-texture-issue-with-alpha-channel.13457/
https://www.fsdeveloper.com/forum/threads/vtp-polygons-over-photoscenery.2112/
Possibly viewing another VTPP made via SBuilder in SDK ImageTool or one of Martin Wright's graphics utilities might help ?
If one has resolved the cause of this error, one continues as follows:
Select the Polygon(s) you wish to compile so their vertices show Green in the workspace.
SBuilderX Menu > File > BGL Compile ... > SBuilderX BGL Compilation dialog shows "Terrain Vector" checked > click [Compile]
Let me know how that works for you.
Do I have to remove the original water class from the ADE project for it to work?
Exclude and Replace is our mandate when dealing with substituting custom content for default content.
One must assign a proper CVX vector water class exclude for a default or 3rd party CVX vector water class texture Polygon being replaced.
Typically one need only make a tiny triangular Polygon that overlaps / intersects the Poly-line edge portion of the Polygon to be excluded.
Is it even possible to change the water's color?
I want to change it to a more darker color than it is, it's a light blue right now, I want to change that to a deeper blue color. I also want the texture to look a bit better than the FSX stock texture.
Of course right now all my stock textures have the pinkish tint I added earlier on, but that I can live with, but I need lakes to be a different color and texture.
Can I even do that with SBX?
Yes; the workflow involves basically the same SDK processes in SBuilderX, ADE and other FS scenery utilities that work with CVX vectors.
GaryGB