Hi everyone,
These days, I have been trying to import my first model in order to learn how to do it. This is just a simple cube with some textures on it in order to try. Here is the way I process :
- create my model with default textures in Sketchup, as I know Sketchup very well. All textures are in PNG file format.
- export the model in Collada (filetype DAE).
- import the project in Blender and directly export it using the blender2msfs plugin.
After import in my MSFS project, all textures are here and my first impression is like I made it. But, if I turn the camera in order to get the texture on the extreme side of my screen, it will disappear, then reappear as soon as the texture is not on the extreme side of my screen. Only one texture is completely working without disappearing, called Translucent_Glass_Sky_Reflection.
Does anyone got this problem and managed to solve it ?
PS : I tried to taxi a plane right into the model I imported into the game and found that even with developer mode closed, my plane will not crash and directly go through the model. Maybe the texture problem is linked to this ?
Thanks for your help
These days, I have been trying to import my first model in order to learn how to do it. This is just a simple cube with some textures on it in order to try. Here is the way I process :
- create my model with default textures in Sketchup, as I know Sketchup very well. All textures are in PNG file format.
- export the model in Collada (filetype DAE).
- import the project in Blender and directly export it using the blender2msfs plugin.
After import in my MSFS project, all textures are here and my first impression is like I made it. But, if I turn the camera in order to get the texture on the extreme side of my screen, it will disappear, then reappear as soon as the texture is not on the extreme side of my screen. Only one texture is completely working without disappearing, called Translucent_Glass_Sky_Reflection.
Does anyone got this problem and managed to solve it ?
PS : I tried to taxi a plane right into the model I imported into the game and found that even with developer mode closed, my plane will not crash and directly go through the model. Maybe the texture problem is linked to this ?
Thanks for your help
