• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Textures for GP objects

Andrea, I can duplicate your scaling issue - but probably won't have a chance to investigate further until next week.

Tom, I am unable to duplicate yours (with my textures).

I suspect the issue lies in my reading and/or handling of the texture file resolution. Therefore, Tom, please send me the texture file from both the Texture and Texture_Dpy folders, and well as your Texture_Def.txt file.

Don
 
Andrea, turns out your issue lies in your Textures_Def.txt file. You have specified the "Uniform" parameter in all your textures as FALSE. Consequently, ADE-GP ignores the specified dimensions (which are not relevant to non-uniform textures). While the use of the "Uniform" parameter is noted in the manual, the effects of failing to specify a uniform texture as TRUE are not well documented. I'll improve this.

In the meantime, if you change the Uniform parameter to "TRUE" for those truly uniform textures, ADE-GP will perform as you expect.

Don
 
Tom, after diagnosing Andrea's issue, it seems to me your's is the same.

When I first coined the name "uniform texture", I had in mind textures such a asphalt, yellow paint, etc.. What uniform really meant is the texture should be tiled - as in your case. I would be very surprised if setting Uniform to TRUE doesn't fix your problem as well.

I'll do an update to the user manual and, in the next release, I'll change "Uniform" to "to be Tiled" (or something similar) on the texture Editor dialog.

Don
 
I have just posted Development Release 2.2.16(d) to my website (http://stuff4fs.com). In it, the Texture Editor group-box "Uniform" has been re-labelled "to be Tiled". As well, the user manual has been revised to clarify the use of this parameter. Please note, this new release is useable only with ADE 1.71 and later.

Don
 
Hi,

Yes, I can report that changing that to true in the in the texture definition file fixes the behavior, and now it remains the same size no matter the size of the polygon.

Thanks,
 
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