• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Textures & Graphics

Baffled

Here it is as completed. I think. LOL! http://sdrv.ms/SDfAh0

While it looks good as modeled, I am having an issue with getting textures to display correctly after export from GSU to MCX (latest dev release)
The logs on one end of the wall look as intended. On the same wall (at the opposite end), the logs and texture is flipped, distorted or not the correct placement for some reason.
The same template is used for the whole wall. It must be something obvious that I'm not seeing.

I've tried to export from GSU using all the options, and nothing seems to correct it.

The model displays fine in MCX, all but these walls in the same areas. I'm really stumped as I've been racking my brain for days.
mcxi.jpg

mcx1.jpg


Here's a template scenario.

Say I have the side of the building laid out L-to-R on a template. On one end I have filler bits that are an extension for that wall. Those bits are on the right side on the template, of which I used for both L & R ends.

*thinking*
If I use the the bits from the right side of the template, for the left side of the wall, could they get read incorrectly in terms of mapping? Hmmm.
 
Last edited:
I've had similar problems on just about every sketchup model I've ever exported. Usually at least one face has some screwed up mapping. I usually go back into sketchup, select the face, and do "reset position" then map it again. After 3 or 4 tries I usually end up with an export that works. I think it has something to do with getting the pins too close to the edge of the texture sheet maybe.

Left to right on the texture sheet shouldn't have anything to do with anything, I lay things out left to right, right to left, upside down, mirrored, etc. Basically wherever I can find a spot on the texture sheet I'll put whatever I need. Incidentally I've never seen these problems when using gmax, probably because gmax exports to .mdl directly rather than using the .dae middle man.

Just out of curiosity, see what happens if you export a .mdl from MCX and then open the .mdl back up in MCX. Maybe XtoMDL can work some magic, don't know.

Jim
 
It has been very discouraging to see what's been going on considering this is not happening at the opposite end of the same wall.

I will try both you made mention of.

Thank you for your input, Jim.

Update

The problem was not textures, but the surfaces the texture was being put on. Close examination revealed overlapped areas. Once corrected, problem solved.

Update #2 Well, I am at a loss now. Correcting the problem(s) was going well.
There are a couple areas on the front dormer that I can not seem to fix. After saving that area as a component, it has been deleted and the roof is flat once again.
There is another area on the front which is raising havoc I also can not fix no matter what I do.
Sketchup is beginning to get on my nerves. Sigh.

mcx1fixed.jpg

mcxfixed.jpg
 
Last edited:
Hi,

I have not followed the entire thread, but does the problem only happen when importing to modelconverterx or do you see it in sketchup already?
 
Hi Arno. The distortion is only happening when imported to MCX. The model looks fine in sketchup.

To add; I'm not sure if it's relative to this issue, although the latest dev release of MCX has crashed several times during use. I did send a bug report once. The rest of the instances must have been the same, as the option to send to you was not available.
 
Hi,

I got one report about a sketchup object that has polygons with holes. I fixed the crash last evening, but the holes will still not be supported. I hadn't seen sketchup make such polygons before.
 
Now that you mention it, the crash did have something to do with a hole. No idea what the relevancy to the model was. I'm going to try something different in the problem area of the model to see if I can get beyond this. I'll report my findings.

Thanks for checking in on the topic. It is appreciated.
 
Hi,

If you grab the new development release of today the crash should be fixed as well. It should display the total polygon, without the holes though.
 
I got the notice today.
I haven't tried tried to re-attach the dormer on the log cabin to see if it works. I admit, I got a little overly frustrated trying to deal with it.
Meanwhile, I've moved on to creating other scenery objects to add to the Log Cabin collection.

Thank you, Arno. You're an awesome individual.

Don
 
Back
Top