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Baffled
Here it is as completed. I think. LOL! http://sdrv.ms/SDfAh0
While it looks good as modeled, I am having an issue with getting textures to display correctly after export from GSU to MCX (latest dev release)
The logs on one end of the wall look as intended. On the same wall (at the opposite end), the logs and texture is flipped, distorted or not the correct placement for some reason.
The same template is used for the whole wall. It must be something obvious that I'm not seeing.
I've tried to export from GSU using all the options, and nothing seems to correct it.
The model displays fine in MCX, all but these walls in the same areas. I'm really stumped as I've been racking my brain for days.
Here's a template scenario.
Say I have the side of the building laid out L-to-R on a template. On one end I have filler bits that are an extension for that wall. Those bits are on the right side on the template, of which I used for both L & R ends.
*thinking*
If I use the the bits from the right side of the template, for the left side of the wall, could they get read incorrectly in terms of mapping? Hmmm.
Here it is as completed. I think. LOL! http://sdrv.ms/SDfAh0
While it looks good as modeled, I am having an issue with getting textures to display correctly after export from GSU to MCX (latest dev release)
The logs on one end of the wall look as intended. On the same wall (at the opposite end), the logs and texture is flipped, distorted or not the correct placement for some reason.
The same template is used for the whole wall. It must be something obvious that I'm not seeing.
I've tried to export from GSU using all the options, and nothing seems to correct it.
The model displays fine in MCX, all but these walls in the same areas. I'm really stumped as I've been racking my brain for days.
Here's a template scenario.
Say I have the side of the building laid out L-to-R on a template. On one end I have filler bits that are an extension for that wall. Those bits are on the right side on the template, of which I used for both L & R ends.
*thinking*
If I use the the bits from the right side of the template, for the left side of the wall, could they get read incorrectly in terms of mapping? Hmmm.
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