Sidney Schwartz
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I've been reading the fs9 autogen sdk, looking into the possibility of using the annotator to increase the number of autogen buildings. Came across the following:
For performance reasons, the scenery engine in Flight Simulator limits the number of buildings displayed to 300 per square kilometer and the pieces of vegetation displayed to 600 per square kilometer.
So how many instances of a texture does it take to make up a square kilometer? I'd like to be able to know if a given texture is already close to or at that limit. If it is, there's no point to me editing it.
Thanks.
For performance reasons, the scenery engine in Flight Simulator limits the number of buildings displayed to 300 per square kilometer and the pieces of vegetation displayed to 600 per square kilometer.
So how many instances of a texture does it take to make up a square kilometer? I'd like to be able to know if a given texture is already close to or at that limit. If it is, there's no point to me editing it.
Thanks.


