Having looked through the forums here i can see threads about unwrapping textures in gmax using LithUnwrap and the 3ds gmax plugin but not for
3dsmax9.
Can anyone advise me of the best method for doing this?
If i want to apply custom photorealistic or baked on textures tailered in photoshop to complex parts of a vc for example ?
also the best method for creating a uv multiple object texture map?
thanks
k
3dsmax9.
Can anyone advise me of the best method for doing this?
If i want to apply custom photorealistic or baked on textures tailered in photoshop to complex parts of a vc for example ?
also the best method for creating a uv multiple object texture map?
thanks
k





