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FS2004 Texturing with multiple images

  • Thread starter Thread starter george7378
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george7378

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Hi,

I have been following the FS2004 Gmax gamepack house tutorial, which uses a single image file containing all the textures needed for the whole house. This works fine, but it doesn't work if I want to use multiple texture files. For example, if I want to use one texture file for, say, the door, and another for the walls, it is not possible to use the UVW mapping described in the tutorial to do this, because it relies on you only using one material + unwrap UVW to cover the whole house. How would I go about using the method described in this tutorial if I have multiple texture files?

Thanks!
 
It is not difficult to have multitexture in Gmax.

Set up a new texture in Gmax and choose multi-texture.
You will see the ID of each texture in front of the name.
Set up the photo or picture you want to for each ID. Let's say The wall will be ID=1 and the roof will be ID=2.

Then go back to your model and go to polygon. Choose polygons you want for the corresponding texture. Let's say you wall is polygon ID=1 and the roof polygon ID=2.

Then apply your texture and map it, you will see that the picture on material ID=1 will be on polygon ID=1. So do those polygon ID=2.

Then unwrap and adjust to fit the picture.

The performance is better if you have only one draw call. But if you need different material such as bump, specular power (FSX), you need muti-texture or the other way around detach the poly you want and apply texture for each part.
In FS2004, I would recommend one texture for less draw call.
 
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Dont forget that each ID is referenced to a set of selected poly faces...create a multi map and assign unique colors...select polygons and assign IDs as needed. To use different maps...on an object, just change the texture path in properties or break up the individual faces and go with single mapping.

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