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Even if I'm quite sure that somebody has reported this before (I did not find the thread):
When rotating an airport around the ARP it moves the same time a bit.
I did not need this function for quite a while and now it happened that I had to go the rocky trial and error way doing it quite often (likely my fault). However, this deviation required each time a second step to move the airport to the right place after doing this before already. Is this another sign for the quirks of the often discussed graphics engine?
However, I like to thank Jon for implementing the forced saving function as it is. It's working excellent and helped a lot finding probably a better basis for further changes in earlier versions. I'm pleased!
When rotating an airport around the ARP it moves the same time a bit.
I did not need this function for quite a while and now it happened that I had to go the rocky trial and error way doing it quite often (likely my fault). However, this deviation required each time a second step to move the airport to the right place after doing this before already. Is this another sign for the quirks of the often discussed graphics engine?However, I like to thank Jon for implementing the forced saving function as it is. It's working excellent and helped a lot finding probably a better basis for further changes in earlier versions. I'm pleased!

