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Hopefully someone can help me here. I am trying to use the method in a previous thread on the creation of ground polys with FS9. So far I have been able to follow the steps wher I can actually see the poly, fully textured, including the use of alpha so that the dirt road blends in with the underlying scenery (VFR photographic). However when I pt the ground scenery casts shados on the poly casts a shadow and the blending disappears. the attached give you an idea
		
		
	
	
		 
	 
		 
	
I just don't understand the instructions in the previous thread for kill shadow, how do you create a .cfg file for example 
 
Any help on this would really be appreciated
				
			 
	 
	I just don't understand the instructions in the previous thread for kill shadow, how do you create a .cfg file for example
 
 Any help on this would really be appreciated
 
	 
 
		 
 
		
 ). If you have trouble getting the ASM files have a look at some of the other recent threads. This has been discussed often lately.
). If you have trouble getting the ASM files have a look at some of the other recent threads. This has been discussed often lately.