Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
The two ways would be to use either SimConnect or FSUIPC to "intercept" the hardware throttle axis input, then inject your own setting into FS9/FSX.
(L:Throttle Fix,bool) 0 !=
if{
(A:General Eng1 throttle lever position,part) (L:Throttle_Anim,enum) !=
if{ (L:Throttle_Anim,enum) 16384 * (>K:THROTTLE1_SET) }
}
els{ (A:general eng1 throttle lever position,part) (>L:Throttle_Anim,enum) }
0.25 (>L:Throttle_Anim,enum) (* 0.00 to 1.00 *)
(L:Throttle Fix,bool)
if{
(A:General Eng1 throttle lever position,part) (L:Throttle_Anim,enum) !=
if{ (L:Throttle_Anim,enum) 16384 * (>K:THROTTLE1_SET) }
}
<Element>
<Image Name="ECU_Left_Throttle.bmp" ImageSizes="45,35,72,56">
<Axis X="44" Y="23"/>
</Image>
<Shift>
[COLOR="Red"]<Value Minimum="0" Maximum="1">(L:Throttle_Anim,enum)</Value>[/COLOR]
<Nonlinearity>
<Item Value="0" X="43" Y="145"/>
<Item Value="1" X="43" Y="42"/>
</Nonlinearity>
</Shift>
</Element>