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timer max = 10,000 seconds ?

  • Thread starter Thread starter B21
  • Start date Start date

B21

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unitedkingdom
I have an onscreen timer in my mission and it freezes at 2:46:40 i.e. 10,000 seconds. Anyone know a good workaround? Basically I want give the user a finish time for a 531km soaring task which takes around 4 hours, and for my other missions the simplest thing to do is start an onscreen timer when they pass through the start gate and stop it when they finish.

Worst case I'll reset the timer to zero after two hours and we just have to remember to mentally add 2 hours to the time displayed - pretty crap though and it'll stuff pilots who take more than 4 hours 46.... I guess the good news is I've saved two bytes of memory by Aces holding the timer in a 'short int' on my 4GB PC.

B21
 
You have to keep in mind that FSX is still kinda hungry for PC power. :D

Honestly: Set oneshot to false and let the timer add a count to a counter trigger. Then you can use the timer as long as you want. ;)
 
REPOST from FSXmission.com -

Hi Folks

B21 -
That's bad news.
Wasn't aware that 10k secs was a limit.



Does your automated lift mechanism work with all flavours of FSX ?
Or is it version specific ?

i.e.
if it only works for Acceleration,
you could try using the Acceleration race timer.
(No idea if it has similar limitations).



If otherwise -
Instead of your suggested 2 hour reset.
Maybe use the timer for 3600 secs,
trigger a 'dropable payload counter' increment to 1
to represent 1 hour,
reset the timer trigger to counting from zero.

Repeat as required.

i.e.
Payload counter indicates hours elapsed.
Timer indicates additional minutes.

Set your performance/results triggers based on both values.



HTH
ATB
Paul
 
PROBLEM SOLVED (it didn't really exist in the first place) - somehow my timers picked up a default 'stoptime' of 10,000 - I've changed this to 30,000 and the problem has gone away...

thanks...

B21
 
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