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Part I
All right, you've got a bunch of numbers and some drawings of dubious trustworthiness (i.e. no two match). Let's build a wing. Here's the data I came up with:
Root chord 200 inches
Tip chord 50 inches
Semi-span 500 inches
Root incidence +2°
Tip incidence -1°
Root t/c 14%
Tip t/c 13%
Sweep at 25% chord line 25°
Dihedral at trailing edge 2°
Flap leading edge at 75% chord line
Aileron leading edge at 70% chord line
Fuselage at STA 85.000
Flap ends at STA 350.000
Aileron starts at STA 352.500
Aileron ends at STA 480.000
Wing apex at fuselage STA 550.352 and WL 14.000
I started by opening a GMax file called "default" that rests in my main GMax projects folder. It's set up the way I like it: no annoying selection brackets, blue background in the port I use for 3D views, and no distracting grid in the same. I've created a plane:
I apply a 2 x 2 FFD to do all of the percent-related work. I put the leading edge at 100.000", and the trailing edge at 0.000". I moved the root to 0.000", and the tip to -500.000":
Then I collapsed everything and used the slice plane at 70% of chord (30.000" from STA 0.000):
Let's set the taper. I apply another 2 x 2 FFD, but this time I move the apex to 200.000" and the leading edge of the tip to 50.000":
Hey! It's starting to look like a wing! Here, I've created another plane, substantially larger than the wing, and rotated it 25°. This is the sweep at the 25% chord line.
Now I've sliced this plane at wing STA 0.000 and 500.000, and moved the result back to a more convenient location:
Select the vertices at the root. Snap the vertex at the 25% chord line to the leading edge of the other plane. Repeat for the tip.
I did something similar for the dihedral, but snapped the root of the reference plane to the apex of the wing, because all I really want is the Z position of the tip:
Now, we can copy this number to the vertices at the tip, and we have our theoretical wing.
Now I make slices at STA 85.000, 350.000, 352.500, and 480.000:
This defines the boundaries for our control surfaces. I then name the part "z theoretical wing" (I start all reference part names with z, so that, regardless of what method you prefer to group or select parts, they still appear at the very end of the parts list). The last thing I did was to place the pivot at the apex. Because I build exclusively in the first quadrant of the x/y plane until I have no need for numbers from station diagrams and whatnot, I then moved the whole theoretical wing to fuselage STA 550.352 and WL 14.000. Remember that stations run from the origin back, so STA 550.352 is going to be at y = -550.352".
All right, you've got a bunch of numbers and some drawings of dubious trustworthiness (i.e. no two match). Let's build a wing. Here's the data I came up with:
Root chord 200 inches
Tip chord 50 inches
Semi-span 500 inches
Root incidence +2°
Tip incidence -1°
Root t/c 14%
Tip t/c 13%
Sweep at 25% chord line 25°
Dihedral at trailing edge 2°
Flap leading edge at 75% chord line
Aileron leading edge at 70% chord line
Fuselage at STA 85.000
Flap ends at STA 350.000
Aileron starts at STA 352.500
Aileron ends at STA 480.000
Wing apex at fuselage STA 550.352 and WL 14.000
I started by opening a GMax file called "default" that rests in my main GMax projects folder. It's set up the way I like it: no annoying selection brackets, blue background in the port I use for 3D views, and no distracting grid in the same. I've created a plane:
I apply a 2 x 2 FFD to do all of the percent-related work. I put the leading edge at 100.000", and the trailing edge at 0.000". I moved the root to 0.000", and the tip to -500.000":
Then I collapsed everything and used the slice plane at 70% of chord (30.000" from STA 0.000):
Let's set the taper. I apply another 2 x 2 FFD, but this time I move the apex to 200.000" and the leading edge of the tip to 50.000":
Hey! It's starting to look like a wing! Here, I've created another plane, substantially larger than the wing, and rotated it 25°. This is the sweep at the 25% chord line.
Now I've sliced this plane at wing STA 0.000 and 500.000, and moved the result back to a more convenient location:
Select the vertices at the root. Snap the vertex at the 25% chord line to the leading edge of the other plane. Repeat for the tip.
I did something similar for the dihedral, but snapped the root of the reference plane to the apex of the wing, because all I really want is the Z position of the tip:
Now, we can copy this number to the vertices at the tip, and we have our theoretical wing.
Now I make slices at STA 85.000, 350.000, 352.500, and 480.000:
This defines the boundaries for our control surfaces. I then name the part "z theoretical wing" (I start all reference part names with z, so that, regardless of what method you prefer to group or select parts, they still appear at the very end of the parts list). The last thing I did was to place the pivot at the apex. Because I build exclusively in the first quadrant of the x/y plane until I have no need for numbers from station diagrams and whatnot, I then moved the whole theoretical wing to fuselage STA 550.352 and WL 14.000. Remember that stations run from the origin back, so STA 550.352 is going to be at y = -550.352".
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