• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Tool for checking a mission?

Messages
65
Country
germany
I compiled a first simple mission. Everything worked fine. After adding more objects to my mission, it loads as a flight only, not as a mission. So I guess there is some error in the XML file. Is there a tool to check things out or a log file stating the object(s) that cause(s) the problems?

Tia,
Robin <><
 
Hi Folks

Robin -
Currently there are no SDK tools to allow debugging of your mission.
However there is a basic form of error reporting built into FSX.
Add the following to your fsx.CFG
Code:
[Debug]
ReportLoadErrors=1

Unfortunately there are lots of errors that this won't report.
Another way of testing it is Compiling it; you may get some useful error messages from the compiler.



Alternatively, there is a 3rd party tool - FSX Mission Editor (FSXME)
It's graphically based, highly flexible, with error checking.
Freeware, Try before you buy - Restricted feature-set.

As above, plus - Debugger, MSI creation, etc.
Payware, Un-restricted feature-set.

Same download, features are unlocked by registration key.
See info & download from - FSX Mission Editor (FSXME)

As recommended by -
Paul Lange's Blog (P-12C) - Building Missions Made Easy
FS Insider - Developer's Corner - Third-party Mission Editor Released



HTH
ATB
Paul
 
Hi folks, hi Paul,

yes, I already downloaded it and tried it. But I got stuck right at the beginning because the shareware version won't allow for flight plans to be loaded. Well, after thinking about it. M$ SDK doesn't have that either so maybe I'll give it another try...

I am at another computer right now and don't have the SDK documentation with me. So: Is it possible to compile a mission with SDK or do I have to use 3rd party software?

Tia,
Robin <><
 
Hi Folks

Robin -
Yes - The mission is compiled using an SDK tool, (the Sim-Prop compiler).
Please see FS Developer - Wiki - Compiling Missions and Rewards

FSXME uses the same tool,
it just does it all for you.

HTH
ATB
Paul
 
Last edited:
Alas...

I'm really glad for your kind assistance. Although I fear that there is still a LOT to learn before my first mission will be presentable... :teacher:

Btw, I tried to edit my mission with FSXME. Only 50 nodes in the shareware version... I think I'll stick with the SDK for now.

Robin <><
 
;) Nice try... The problem is, that FSXME did not copmplain about any error. So it's usefulness for debugging seems to be limited. (Btw: The compiler didn't report an error either).

I went another way: I deleted items one by one or group by group. The offending item seemed to have been some POIs. After deleting them the mission loaded OK and when I put the POIs back in again everything was fine.

The only thing that I possibly changed is that I had POI activation actions while the POIs might have been active already. Anyway, it works. Thats all that matters to me for now. I'm now frequently rechecking the mission so that I won't lose too much work in case another fault creeps in...

Side note: Is there a possibility (and a common practice) for beta-testing the missions here on FSD? I didn't find anything in the Wiki. - You see: I'm learning. :D
 
Robin,

You can beta test your missions at:

http://www.flightsimulatorxmissions.com

This site is specifically geared towards mission builders, and has an area where you can upload your mission and have other mission builders beta test it for you.

The site also has tutorials, and forums for when you get stuck.

Cheers,
Kevin
 
Back
Top