jtanabodee said:
I'm sorry I don't understand about "circular". What does it mean?
I hope this helps... PLUS I hope this is what some were asking about making taxiway lines even with taxiways... this is the easiest way I can think of (without making straight sections have 2 more polygons than necessary by making the length segments 2 (not 1) JUST to get a center reference)
Here is My taxiways with the lines and arcs...
First you use the tape to measure the width of the taxiway (if you dont remember offhand. you can also get angles for rotating the template if you dont want to rotate by hand, this works for perfect snapping etc...)
In this case, its 15m, so I want to make a cylinder with a diameter of half the taxiway width, so for this, the radius is 15 / 4 = 3.75; make a cylinder with a height of 0 and a radius of 3.75. also, decrease the height segments to 1
I make it have 36 sides to better line it up, but ultimately, it doesnt matter.. as long as it is an EVEN number of sides...
You can rotate the cylinder by hand to get it close to the angle of the measured taxiway end, or use the tape measurement angle for better precision, rotate the template. Move (with snap 2D enabled... viewing top view helps as well, but perspective is ok as well).., by grabbing one vertex of the cylinder template and snapping it to the corner of the taxiway on the edge... (note, I have taxiedges also, so its snapped in the image to the taxiway corner and NOT the added edge) then you can snap your lines from one template to the other and be sure its EXACTLY in the middle of the taxiway.
Once the lines are made, you can remove, or move (to another area of taxiways to make more snapped lines), and then make the arcs by snapping them to your already correctly placed line edges...
Lofting can be done from the lines and arcs you make, then you can delete the circular templates... then hide the lines and arcs (in case you need to reloft or re-make lofts)