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Hi all,
As this thread's title imposes, my problem is that in all my scenery objects which have transparent textures applied to them there is a bleed through. Usually clouds and light effects break the transparency. The latter is not a real problem as it is barely noticeable, but the clouds bleed-through is a huge spoiler.
I am using FSDS 3.5 with the following workflow:
-Material Trans
-Export to .X file and then used Farfy's tutorial tweak for transparency (from here: http://farfyscenery.katuu.com/)
-Compile through XtoMDL.exe manually
-Add MDL to Instant Scenery
-Place object
Is there any way to 'heal' this SP2 transparency thing?
Many thanks!
Emilios
*********SORRY! SOLUTION FOUND....MISSED A LINE DURING .X FILE EDITING....TWEAK IS WORKING******
As this thread's title imposes, my problem is that in all my scenery objects which have transparent textures applied to them there is a bleed through. Usually clouds and light effects break the transparency. The latter is not a real problem as it is barely noticeable, but the clouds bleed-through is a huge spoiler.
I am using FSDS 3.5 with the following workflow:
-Material Trans
-Export to .X file and then used Farfy's tutorial tweak for transparency (from here: http://farfyscenery.katuu.com/)
-Compile through XtoMDL.exe manually
-Add MDL to Instant Scenery
-Place object
Is there any way to 'heal' this SP2 transparency thing?
Many thanks!
Emilios
*********SORRY! SOLUTION FOUND....MISSED A LINE DURING .X FILE EDITING....TWEAK IS WORKING******
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