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Transparency problem - newbie here.

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unitedstates
Just got the program working today. Kept getting an .ini error that was fixed by right clicking on the program and running it as administrator. So now after watching some YouTube tutorials I created my first scenery. I created a _B channel and I see the scenery in P3D but it is slightly transparent. I can see the underlying default scenery. I edited the .bmp file using Gimp and added a new layer, set it to white and made everything that I didn't want showing black, and exported it as a xxx_B.tiff. So what am I doing wrong that is causing it to be semi-transparent?
 
Hello:

[EDITED]

The Blend Mask must be a 8-bit gray scale image in a Alpha channel within a BMP, TIF, TGA, or PSD file, and defined as a "SourceFile" with an accompanying "Channel_BlendMask" parameter in a 'multi-source' FS/P3D SDK Resample INF file.


Alternatively it can be a 8-bit gray scale image with a entirely separate TIF file, and defined as a "SourceFile" with an accompanying "Channel_BlendMask" parameter in a 'multi-source' FS/P3D SDK Resample INF file.


If gradient transparency is used, the white values should not exceed more than 128 out of the maximum 256 values possible for the gray scale "steps" within the 8-bit format. :pushpin:

Beyond 128, scenery content (including autogen objects) on underlying layers may begin to show through to the top layer in FS/P3D at run time when scenery is rendered on-screen. :alert:


PS: You may wish to review the pertinent info in these threads:

http://www.fsdeveloper.com/forum/threads/resample-error.427351/

http://www.fsdeveloper.com/forum/threads/watermask-and-blend-help-needed.3432/

http://www.fsdeveloper.com/forum/threads/blend-water-masks.435509/#post-726206


...As well as the FSX SDK documentation:

https://msdn.microsoft.com/en-us/library/cc707102.aspx#TheResampleTool

https://msdn.microsoft.com/en-us/library/cc707119.aspx

https://msdn.microsoft.com/en-us/library/cc707118.aspx



NOTE: IIUC, the P3D SDK info and work-flow is nearly identical for Resample regarding custom photo-real aerial imagery BGLs:

https://prepar3d.com/SDKv2/LearningCenter/environment/terrain_and_scenery.html#The Resample Tool

https://prepar3d.com/SDKv2/LearningCenter/environment/sample_files/multichannel_multisource.html

https://prepar3d.com/SDKv2/LearningCenter/environment/sample_files/millennium_image_water_blend.html



...Also: I'd recommend reviewing these excellent tutorials (the last link is lengthy, but also extremely informative on multiple related sub-topics):

http://www.ptsim.com/forum/viewtopic.php?p=3416

http://library.avsim.net/search.php...z-tirado&Sort=Added&ScanMode=1&Go=Change+View

http://www.flightsim.com/vbfs/showthread.php?250762-How-to-create-photoreal-scenery-for-FSX

[END_EDIT]

Hope this helps ! :)

GaryGB
 
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