Hi all
I have a problem of superimposing polygons with transparency. The ones that should be behind (dark part, inside of the building) is displayed in the foreground.
These polygons are not "double side". There are polys for the external faces and polys for the internal faces.
It seems to me that the problem was solved with "Alpha test" parameters. But with MSFS, I didn' find....
In the settings, the blend mod is on "Alpha Blend" "Backface culling" is checked. In the render parameters, "Alpha Mod" is set on "Blend".
Below a screenshot show the problem

There is the same problem with glasses as below

Thank you for your help
I have a problem of superimposing polygons with transparency. The ones that should be behind (dark part, inside of the building) is displayed in the foreground.
These polygons are not "double side". There are polys for the external faces and polys for the internal faces.
It seems to me that the problem was solved with "Alpha test" parameters. But with MSFS, I didn' find....
In the settings, the blend mod is on "Alpha Blend" "Backface culling" is checked. In the render parameters, "Alpha Mod" is set on "Blend".
Below a screenshot show the problem

There is the same problem with glasses as below

Thank you for your help
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