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Hello,

I created a fire station with clear doors/windows. The texture for the inside is loaded first then the texture for the outside so I works great, I can see the inside walls.

Problem: I place static fire trucks inside and look through the windows...no fire truck :D
I made sure to have the placement file loaded before the building by adding the prefix "0_" and still that didn't help.

Is that a "normal" bug or is there yet another trick I'm not aware of?
Is it even possible to see static objects through windows?

Thanks,

async
 
If I remember correctly, this is cause by the station model being loaded before the fire engines..
 
Hi Nater, thanks for your input however as I mentioned the vehicle placement file is loaded before the buildings due to the alphabetical order:
  • 0_KECG_Vehicles.BGL
  • KECG_Library.bgl

I have a couple replacement solutions such as cutting off the windows or including the trucks in the building object. However I would like to know if the simple and logical way is feasible, and how of course.

Thanks,
 
I am wondering...would it be possible to include the fire trucks in the same .bgl as the building? If so, that might be a solution...
 
I have a couple replacement solutions such as cutting off the windows or including the trucks in the building object. However I would like to know if the simple and logical way is feasible, and how of course.

You read my mind didn't you...or you read my post :)
 
LOL! Just remember having sort of the same issues...If you need fire vehicles to include in your scene...head over to Hovercontrol and got to the scenery developement...Jordan was kind enough to provide the source material for some of his scenery..
 
So...no one ever tried this, no one ever had that problem and no one ever found an answer to this puzzle?

C'mon please, help me out.
 
LOL! Just remember having sort of the same issues...If you need fire vehicles to include in your scene...head over to Hovercontrol and got to the scenery developement...Jordan was kind enough to provide the source material for some of his scenery..

Thanks for the tip, great web site.
 
No problem Patrick! I remember screwing with the Fire Engine and Ambulance and created working lightbars for them...unfortunately, that was back when I was using FSDS...
 
Hum, seems we have some things in common. Guenther and I recently created a blue strobe bar/effect for my AI coast guard rescue boat. That was fun.
 
LOL! I was using Tick18 with different animation times and red and blue taxi/landing lights...Looked awsome, but unfortunately it had a bad side effect, where in some sceneries, the apron lights would be either red or blue...:o
 
:rotfl: I like red, taxi light SHOULD be red :D

We modified an effect file, placed it in the aircraft.cfg and the result is yummy.
Next time I get a break I'll create a red rotating light, but that'll be another story.

async


async


async
 
The difference between yours and mine is that mine as a static scenery object...maybe that is why it was messing with the Apron lights...
 
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