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FS2004 Transparent roof object

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faroeislands
I have this issue with a transparent roof object when in FS9
I have attached two screenshots, one from Gmax and the other from FS9.

In Gmax all looks fine but in FS9 the roof is not there.
The roof ahs the same material as the other part of the roof which shows.

I am truly lost on this one.
I have used the same model for FSX and P3D with no issues, and only made new FS9 settings in Gmax so it could work in FS9.

And yes I do have the night version of the texture.
As mentioned before in some areas the roof works but in others it does not work.

fs9 2015-03-19 18-49-37-37.png

Untitled.png
 
Does it have a material assigned? It looks a bit like just a color is assigned, that doesn't always work in fs2004 indeed.
 
No it has a grey texture assigned to it and that same texture works elsewhere.
Also some window textures have same issues, but on other objects works fine.

Thanks for your reply.
 
Please check your Normal as well. Try to flip the polygons of the roof and see if it is flipped.
 
Please check your Normal as well. Try to flip the polygons of the roof and see if it is flipped.
I did and that made no difference.

It makes no sence to me what so ever.
The textures are BMP DXT3 and everything looks perfect in Gmax, but for some reason not in FS9.
 
Opening the model in model converter x ''compiled from Gmax'' shows me this error code.

10:27 PM MDL9Reader Information Starting reading of file A:\gmax\gamepacks\fs2004\plugins\vag_terminal.mdl
10:27 PM BGLDecoder Warning Unknown BGL opcode 4ED3 at position 697C
10:27 PM SCASMReader Information Starting reading of subobject 0
10:27 PM SCASMReader Information Finished reading of subobject 0
10:27 PM MDL9Reader Information Finished reading objects
10:27 PM AllObjectReader Information Cleaning object: vag_terminal

And then several of these..........
10:27 PM AllObjectReader Information Cleanup: Did remove triangle with zero area


Gmax gives no error message at all and the model looks fine in Gmax.
It is the mdl file which is made which looks strange and therefor also the bgl file.

I know I have used the correct materials and texture sizes as other models work just fine.


:yikes:
 
That MCX error just means MCX found some code that it doesn't understand. I'll try to check which opcode that is. But FS will probably still understand it.
 
That opcode is not in the normal range of BGL opcodes. So in that case it seems to indicate that the reading of the file went wrong somehow.

Do you have animations or conditional display in the object? Else such an error would not be normal.
 
That opcode is not in the normal range of BGL opcodes. So in that case it seems to indicate that the reading of the file went wrong somehow.

Do you have animations or conditional display in the object? Else such an error would not be normal.

Hello Arno.

No it is only a model with textures, nothing more.
It has the basic day and night textures with no animations and, or conditional displays.

The same model compiles fine without any errors for FSX with FSX materials.
I made a freeware version of this airport before making the payware version.
The FS9 freeware version had no issues at all.

The payware version has only two huge changes.

1. A new modern terminal
2. Better custom ground


The FS9 version has the following in Gmax.

1. I use BMP DXT3 textures
2. I use Standard Material in the selection box for FS9 Gmax
3. Textures have equal size of 512x512, 1024x1024 and 2048x2048

I have used the FSX Gmax version of the finished model for my FS9 version.
I do this because it has all the texture coordinates stored, and thus makes it a blast to add textures

I have made sure to delete the FSX materials before adding the FS9 ones, and to set the model to grey.
 
The texture doesn't have a fully transparent alpha channel by mistake? FSX would ignore that, but FS2004 doesn't.

Else we would have to see the MDL object, else it remains guessing.
 
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