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I am working on an interior model of a space capsule for my Spaceflight Module project. Being a capsule, it has small windows and it is fully enclosed (unlike the aircraft which have rather large windows). So, I textured my interior, set up lights, and "baked" a nice set of textures with shadows baked into them.
Now, what I need is a material which is behaving like a LM (emissive) texture both day and night. Basically, a material that is not shaded or highlighted by night or sunlight in any way - it stays completely and fully emissive (and textured) at the exact tone and hue of its texture... I've come close, but I am still getting sunlight highlights and hints of shadow depending on where the light source is.
Does anyone have a "recipe" for this please?
Here is the material I have so far:
Now, what I need is a material which is behaving like a LM (emissive) texture both day and night. Basically, a material that is not shaded or highlighted by night or sunlight in any way - it stays completely and fully emissive (and textured) at the exact tone and hue of its texture... I've come close, but I am still getting sunlight highlights and hints of shadow depending on where the light source is.
Does anyone have a "recipe" for this please?
Here is the material I have so far:




