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Trying to make an island--SBuilder X

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panama
Hi Guys...

I am trying to mke an island but when I open The SBuilder-X
Polygon menu I cant find "Make Hole"...!!!! how do I activate this feature_??...I have hit every button there is the program but it will not show!!!!...I need to ake a hole for the island no????:confused::confused:

Thanks
 
No! :p

The hole function works upon another polygon. It doesn't work how you thought it would. To make an island you would need to exclude the existing water area, make a new polygon for the water and then... make another polygon as a hole for the island.

Or... what I do is exclude the water and make detailed "new" water polygons that make up the outline of the island.

The "hole" can become a "whole" lot of work...:D
 
Hello,

I will call the outer polygon the parent and the hole polygon the child. In order to make the hole you need to have a parent. So you have a parent. Then you build another polygon to be the child. When it is built, you right click on an edge of this polygon and you will see in the popup menu "Set as hole ...". Go for it and you will see the cursor to change telling you to chose a polygon to be the parent. Left click over an edge of the parent polygon. That is it. Your parent polygon will have a hole. Then you set the properties of the parent polygon and the child will inherit them.

Best Regards,

Luis
 
And dont forget 'Polygon Tool' must be select when you set as make a hole, not 'Pointer Mode' :p
 
Thank you, Lance, Luis and Budi......

I see I was in Timbaktu instead of Tokio!!!!!!!.....my compass needs fixing,......:D:D:D.....will now go ahead with that "mystery" island way back in the days of "Bill Barnes-air adventurer and great airman!!!"......that is the island of Dr.Mortuary, the evil guy!!!!!......need this island for a true and forgotten--Pulp Magazine Air Adventure---:eek::eek:

Thank you guys....
Gera:wave:
 
Hi Guys....

No Dice!!!!! No Island!!!! I sat down today from 3 to 5 PM and all I get is Water!!! and more Water!!!...followed instructions Luis, meshman and xbuddy but I could not get the program to generate de Island!!!!!.. I must be doing something very stupid but no island guys.........no what_???:rolleyes::rolleyes::rolleyes:
 
I keep following your instructions guys, but I still don´t get to generate the island. Is the altitude for the parent poly "0" ?....Meshman, I followed your suggestion but same results "nada".....I desperatly need to make that island otherwise the whole Adventure Flight will fall though the woodwork!!!..please enlighten me with further details..I can´t find what I am doing wrong??...should I go to Train Simulation???:eek::eek:
 
Island probelms too

Hello,

I will call the outer polygon the parent and the hole polygon the child. In order to make the hole you need to have a parent. So you have a parent. Then you build another polygon to be the child. When it is built, you right click on an edge of this polygon and you will see in the popup menu "Set as hole ...". Go for it and you will see the cursor to change telling you to chose a polygon to be the parent. Left click over an edge of the parent polygon. That is it. Your parent polygon will have a hole. Then you set the properties of the parent polygon and the child will inherit them.

Best Regards,

Luis
Now this "parent child" thing is starting on a blank Water body? or did i miss somthing? i followd all instaructions too but NADDA! nada darn island showed up Just WATER. humm figure the odds? there has to be something i'm missing? I have done everthing and anything..results......? NO..Just WATER
 
island????

wow what a train wreck! Can it be explained in better steps? Not all here are are Experienced Scenery makers .alot of us are new to doing terrain.Could one explane it in "better layman terms and don't explane it in designer's jargon?
 
Last edited:
I hope this will clear things up a bit. It's what I use.

Try this,

1) Draw a polygon around the island (make a little bit larger than the island) and mark it as Exclude__WaterPolys. This will "erase" the existing water and hence erase the existing island. If you save and compile now you will see a broad expance of trees. This is one QMID 11 grid. Point the plane north and slew to the south-west corner. Zoom out so you can see the whole grid.

2) Make a polygon just outside the corners and mark it as Hydro_Polygons_Generic_Ocean_Perennial. Now you have a new patch of water.

3) Trace the new island shoreline and mark the poly as PolygonHole. This can be done by selecting the poly button in the menu, and clicking on the poly and right click and near the bottom of the selections is the command "Set as hole". Then choose the large water poly as the parent poly. The area that you set as hole should turn white or clear. If it doesn't you didn't select the poly right. you must be in poly mode to set it as a hole. This will make the island.

Build and have a look in FSX. You should see your new island. If you see nothing but water, the hole step didn't go right. If you see all trees the Hydro_Polygons_Generic_Ocean_Perenial poly wasn't done right.

You don't need to worry about the exclusions affecting any mesh. It won't.

When you do the shore lines, Go clockwise for lakes and counter-clockwise for Islands. Don't worry too much about this as you can reverse the direction of the line.

Regards, MatthewS
Edited by Joe Watson

Joe W
 
Don't forget, when you create an island by designing a "hole" or "child", it only prevents the water poly "parent" from displaying. you still need some sort of ground texture and mesh.

scott s.
.
 
Island/Water?

I'm not taking out an island to create a new one? Im creating one from nothing Nothing but water and I did follow the steps and created exclude and created a water poly then created a shape for the "set in hole" it turned clear then added my new island. what did i get..you might ask?????? WATER and NOTHIG BUT WATER? I tried two different methods and NOTHING.:confused: there has got to be a missing step?? Has to be?
 
I'm not taking out an island to create a new one? Im creating one from nothing Nothing but water and I did follow the steps and created exclude and created a water poly then created a shape for the "set in hole" it turned clear then added my new island. what did i get..you might ask?????? WATER and NOTHIG BUT WATER? I tried two different methods and NOTHING.:confused: there has got to be a missing step?? Has to be?

Jim .... did you exclude the water? In FSX all the world is land. The water parts are covered land.
Joe W
 
Exclude water

yes I excluded water polys Took it out..so i thought? I even compiled to check, did not work. then i took out all hydro polys ..same thing did not work? i have tried different methods from builder forums and this forum and NOTHING worked.Its seems something is being left out in all instructions? I have followed all directions and the stupid water wont go away?
 
that's why I wanted to know lat/long, so I could look at worldlc.bgl, where ocean and large lakes are covered with landclass 100 which shows a water texture.

scott s.
.
 
The water will only go away if you add landclass tiles.

George, are you confusing the island's ground capabilities vs. the exclusionary action?

Here is a simple water exclusion, sitting just off the coast of Georgia (?? I got lost on my way to Jacksonville). and the BGL file. This area sits just over three miles south of 2SC3.

The screen capture shows the area in Virtual Bing Earth, with the LOD 11 grid active for display. Go to the approx area of 32.08 x -80.85 and you'll see the squareish block of land now showing, which fills the entire LOD boundary area with land, instead of the FSX water, coastlines, etc.

Then the water would need to be added back into FSX with a polygon drawn in SBuilderX that overlaps the four corners of the LOD=11 boundary that holds the water exclusion.

Jim, try the BGL in the zip file and see if you have the squarish block sitting on the coast just over three miles south of 2SC3. If so, then to add the water back make a new polygon in SBX overlapping the LOD=11 boundary. Compile and check in-sim. If you get a squarish water block added where the squarish land block used to be, you're at the point to where the island can be cut out.

But and you'll have to excuse me for sounding direct, I'm running short of time, as I have a release to get out, hopefully by tomorrow? If the terms used are confusing, you need to spend more time understanding, rather than just saying it doesn't work. You say you excluded the Hydro Polys? The only hydro polys in SBuilderX are for the GPS. When I made my exclusion I selected the Exclude_All_Water_Polygons tag. If you ask for assistance, please supply adequate information on what you're doing, so that someone might offer some guidance. Scott asked a question above. He's knowledgable and helpful to people. He got no answer.
 

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What should i do?

well i have done one fotoreal scenery... but in the deleting standart poly step...
i am going on sbuilderx to do the island (Of Samos GR) in a poligone and then to replace the standard scenery of that aeria... but when i fisish i cant do it set as hole ... and then when i pres click to set it it seys me a polygon cant be hole at it self... What do i have to do???
totorial that i am using... http://www.flightsim.com/vbfs/showth...-for-FSX/page3
 
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