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Tutorial or something?????????

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unitedstates
can someone give me a link to a tutorial for how to make a plane in FSX becaus i am totally confused here:confused::o
thanks
 
Where are you in the learning curve for GMAX?

Jon's suggestion will show you lots of site references.

Have you done the tutorials that come with GMAX - ALL OF THEM. Including the P38. Believe me you will be happy to do those silly character and level tutorials - there are a few hidden gems in there.

Another site for scenery (okay no Aircraft) but more on how to use GMAX is http://www.windowlight.co.nz/index.htm

And finally there is a tutorial on creating a Cessna 162 (skycatcher) by Milton Shupe. Its for FS2004 but will work for FSX.

http://www.flightsimonline.com/C162/
 
Download the GMAX tutorial. It includes the tutorial for the P38 on how to add pictures for the three views.
 
Download the GMAX tutorial. It includes the tutorial for the P38 on how to add pictures for the three views.

friends don't let friends use vieport background images in gmax.... :)

(but it's good to learn it anyhow).
 
Felix,

friends don't let friends use vieport background images in gmax

Okay, I give up. Why? Does my computer self destruct if my IM force is caught or killed? :stirthepo Thought having ortho views of a plane makes it easier.
 
Okay, I give up. Why? Does my computer self destruct if my IM force is caught or killed? :stirthepo Thought having ortho views of a plane makes it easier.

No, the better way is to create a "calibration box" and apply the 3-views to it's sides...

Even better, use the Opacity Slot for the images, rather than the diffuse, and you can have 'floating wireframes' to use for designing! ;)

Simply take your original 3-view and make a negative image. After applying to the polys of the calibration box, you can then set the "color" used for the wire-frames... :teacher:

Here's some additional illustrations (no front view available for the GA-8)...

First, the 3 view images are converted to "negatives..."

[img]http://img152.imageshack.us/img152/5025/transparent3view02fr6.jpg

transparent3view03cr8.jpg


Then they are applied to correctly scaled polygons in GMax, and the images are added to the Opacity slot. Color of the "lines" is adjusted by the Specular Color popup:

transparent3view01smallmi9.jpg
 
Last edited:
Bill,

Thanks for the explanation.

Simply take your original 3-view and make a negative image. After applying to the polys of the calibration box, you can then set the "color" used for the wire-frames...

But how does the "box" show the wireframe outline at the center. (CG point) Do you use three planes (instead of a box) to apply the texture to?
 
ok... how did get into the subject about 3-views?

The discussion above on the 3-view doesn't apply to FSDS (which is what you have).

Let me cobble up something.

Also, in the scenery Design/FSDS forum, look at the post I made. Adam Howe, of Abacus, has started an FSDS Design blog.
 
fsds.. i have gmax (dont yell at me if that is wat fsds is) flight sim gamepack and i do know what ur talking about though:)
 
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