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FS2004 Twin Turboprop Airliner 2D Panel

Messages
18
Turboprop Airliner (TPA) 2D Panel Kit

This is a project I have been tinkering with for a while now. For years I have enjoyed flying a well known twin turboprop 19 passenger airliner in FS2004, and wanted to build myself a 2D panel with a few extra details. All steam gauges, no autopilot system (only a flight director), for added fun. :D

I have programmed the gauges in XML, and painted the gauge graphics outside a few XML "Text" objects for a few displays.

It is flyable now, though the the copilots main panel and subpanel are mess and still incomplete. The project still is lacking any fuel system panel.

What will ultimately become of this project, I have not decided. I realize that FS2004 is old, and 2D panels are less popular, so my early excitement about perhaps making some money is well tempered.

Below is a list of completed (functional) systems:
*Note that some of these are not visible in my screenshots, as they are located on the still messy copilot's panel/subpanel.
  • Electrical system buses and bus ties, bypassing FS default battery system. Aircraft system electrical loads simulated individually. External power cart simulation powers all buses and will recharge aircraft battery. In absence of generators or ground power connection, aircraft battery discharges based on system amperage loading. Generators or External power will automatically recharge aircraft battery at high rate (if battery is moderately depleted) or lower rate. Where possible, aircraft systems and instrumentation operation/functionality are dependent on their respective electrical bus being sufficiently powered.
  • Pressurization control with cabin pressure, differential, and rate gauges. Functional ground test, pressure dump (pressure bleeds off based on differential), and press modes. Loss of environmental bleed air results in slow leak off of cabin pressure based on differential.
  • Auto-Ignition simulated by toggling engine starters if torque below limit.
  • Bleed Air, Pressure, and Vacuum systems. Variance with N1 and heavy pneumatic loads (surface deice and brake deice). Bleed air valves are DC powered and on electrical loss fail to closed.
  • Flight Hours Meter (simple average of both engine's FS indicated hours)
  • Cabin Environmental Controller, Auto, Manual, T Test modes basic functionality. Cabin temperature gauge indicates temperature system settings over time. (Note that the user is not actually heated or cooled by this gauge.)
  • ITT Gauge with modes including: Hot start simulation on low N1 fuel introduction; Increasing altitude results in increasing ITT; Cooling time of engines after shutdown varies based on wind speed and direction (tail wind slows cooling, as wind speed increases); Motoring the engines spins up N1 with no ignition, functions to clear engine after hot start, and speeds cooling of engine after hot start or during unfavorable post-shutdown cooling conditions.
  • Torque Gauges indicate FS readings.
  • Percent N1 RPM Gauges Mod: Startup N1 speeds scaled to 18% RPM or so max (instead of default FS 12%); actual maximum starting percent RPM depends on battery charge. Low battery state will result in failure of N1 to reach speed sufficient to avoid a hot start.
  • Prop RPM, Engine Oil gauges indicate FS readings.
  • Flight Director Controller (pedestal) and pilot's panel annunciator.
  • Auxiliary Pedestal Panel: Yaw Damper switch (more to come later)
  • Window icing and heating system, with animated ice accumulation on windows, operation of window heating causes Magnetic Compass to be erratic.
  • Warning and caution annunciation panels, with flashers. Push to test illumination.
  • Overhead panel consisting of: Generator percent load meters, electrical bus ammeter and bus selector knob, battery amperage load meter, inverter output meter, prop heat amperage indicator.
  • Nav, Com, and ADF radios with standby frequencies. ATC with "1200" preset button.
  • Airspeed Indicator with 3 bugs.
  • Altimeter with rotating drum numeric display indicates FS reading.
  • GPWS Modes: Descent Rate, Bank, Glide Slope, Terrain
  • RMI with dual selectable VOR and ADF needles, simulated ADF needle dip, and weak ADF signal needle hunt.
  • DME configured for two channels, with distance, speed, time, and ID (ID for channel one only).
  • Magnetic Compass.
  • Slip Indicator.
  • Elevator, Aileron, Rudder Trim Controls with improved readability on settings scales.
  • Throttle Quadrant with dragable and animated levers.
  • VSI indicates FS reading.
  • Oxygen cylinders, pressure varies with OAT.
  • Prop Synchrophaser Indicator.
  • ADI with flight director, GS and runway needles, and Decision Height light (set by copilot Radio Altimeter, TBD).
  • Dual mode Altitude Selector/Vertical Speed Selector.
  • HSI with numeric Course setting, selectable DME numeric mode display indicating distance, time-to-go, or speed, all with rotating drum numeric displays.
  • Instrument and panel placard backlights where appropriate.

Pilot-Main.jpg

Pilot-Subpanel-and-Overhead.jpg

Pilot-Landing.jpg
 
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That is very nicely done. Have you thought about creating a 16:9 version for those who have wide-screen monitors?
 
That is very nice. Did you have to modify the FDE also, or is all the logic in the gauge coding?

Still a FS9er and interested.

Greg
 
Thanks for the replies.

n4gix: Yes I have considered a 16:9 version. I am not certain what would be preferred, however, with a wider main panel. More panel view to the left? The right? An even split? For the landing panel I would keep the pilot centered, of course.

gapeters: This is all XML logic. My aim was for the panel to be usable with any base aircraft/FDE.
 
n4gix: Yes I have considered a 16:9 version. I am not certain what would be preferred, however, with a wider main panel. More panel view to the left? The right? An even split? For the landing panel I would keep the pilot centered, of course.

You could simply adjust the width and height for a 16:9 ratio, but then you do lose a bit of the "out the windscreen view..."

But, if you intend to have a "landing panel" option then that might work out alright.

Alternatively you could add to both the left and right sides such that the pilot's main instruments still appear to be 'centered' on the panel. This way it doesn't look like the pilot is sitting on the center console, or have his left butt cheek hanging out the window... :rotfl:
 
Thanks for the feedback. I built a few quick mockups, and decided that I personally prefer the "pilot seat" perspective. My older widescreen LCD is a 22" 16:10 aspect, but I checked out the latest gear and since most of the monitors for sale seem to be 16:9 aspect, that's what I chose.

So I committed to a full painting from that perspective. Works pretty well. Pilots side view:
Pilot Main 16x9.jpg

Copilots side panel and instrumentation is at 99% completion, the last 1% primarily being my deciding I'm satisfied with everything. I'll have to make a few flights from that panel in the next week or so.
 
Looks nice! Yes, 16:9 is dominant now. It's nearly impossible to even buy a 16:10 or 4:3 monitor these days, unless some store still has some "old stock" available.
 
It looks nice, but IMHO, you've got to put the left side of the panel flush with the left of the screen. I don't see why you have the door and that there. it feel awkward I think.
 
It looks nice, but IMHO, you've got to put the left side of the panel flush with the left of the screen. I don't see why you have the door and that there. it feel awkward I think.

No, as that would make it appear that the pilot was sitting on the center console, or perhaps have his right butt cheek in the right seat and his left butt cheek in the left seat...

In other words, the primary instruments would no longer be directly in the pilot's sight line, thus making an instrument scan awkward. :o
 
Work is nearly complete on the copilot side... Main panels, subpanels, landing view, and instruments... painted, programmed, and working. Only a few 'touch ups' remain. All this on the 4:3 panel, still. The 16:9 work won't begin until I'm done with the 4:3 layout.

The project's panel folder has grown to nearly 700 objects, more than 160 XML files and the rest BMP graphic elements.

First screen, updates to the Overhead (adding cockpit lighting switches) and pilots pedestal (UPDATE: OPENED FUEL PANEL!):
Main and Subpanel FIX.jpg

The copilot's main panel:
copilot main.jpg

I've come to the point of getting the night lighting constructed. There are several lighting modes, each selectable independently, or together. First screen shows dark panel:
No Lights.jpg

Avionics Lighting:
Avionics Lights.jpg

Separate Engine Instrument Lighting:
Engine Lights.jpg

Flood/Dome Lighting (note that avionics and engine instrument lights shown switched off here)
Dome Only.jpg

Panel Edge Lighting:
Panel Edge.jpg

And of course, everything on together:
All Lights.jpg

The subpanels, pedestal, and overhead only get a single layer of backlighting, separately selectable from all the above. Shown below on copilots' subpanel:
Subpanel backlights.jpg

Fuel Panel Night:
Fuel Panel.jpg
 
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Very nice update. Assuming you haven't started the fuel panel still, right?

Night lighting is nice with all the options too.

Greg
 
Oh... I forgot to open and include the fuel panel in my screenshots. Check my updated screenshots above. Now you can see the fuel panel in day (on the main subpanel screen) and separately at night.

Thanks for mentioning it!
 
I got my widescreen monitor out of the closet and swapped it into my system. Almost everything is done for the wide panels, including new panel background art for each view, a few instrument customizations and, and the lighting modes.

Pilot Full.jpg Copilot Full.jpg
Pilot Landing.jpg Copilot Landing.jpg
 
I like your work and I wish I had all of those gauges in here... :scratchch
 
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A brief update on this project, after having received some mail wondering how it was going:

Ever further refinements are in place. A few distractions with adding a couple of new things, too. All items are checked off my to-do list for the FS2004 4:3 and 16:9 versions.

A couple of weeks have been spent writing the several pieces of documentation. Installation Guide, Pilot's Guide, and an L:Var Appendix.

This week, migration to FSX is probably complete for 4:3 version. FSX 16:9 version and some late documentation updates remain.

There has been a little bit of back-porting refinements from FSX to the FS2004 versions. Which means more testing... :yikes:
 
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