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1. Lights- I followed a light tutorial but found this was for using FSDS V.2. At least it got me started. I made a lamp to shine on the ground. Z is pointing down from the "bulb". I made a circle on the ground with emissive which showed up nicely. I went back to FSDS V.3 and added light shining from the bulb to the circle, using 'cone' and dragging the apex to touch the bulb and setting the alpha channel to about 20 or 25. I tried to compile all this and got the message- bglc_9 failed to create the intermediate mdl. I took out the cone and all was well. To experiment, I put back the cone and took out the circle on the ground. All compiled well. so- FSDS likes the light casting from the bulb to ground or the circle on the ground but not both. I really don't need the 'cone' (light slightly visible from bulb to ground) but it was a nice touch. The main concern is the circle patch on the ground. The tutorial said to make the patch just below ground level. Of course this didn't work. Raised it to slightly above ground level and it became visible. biggest problem is how does one make it so the circle is not a nice clean-lined circle but diffused and fuzzy around the edges more like rwy12's ramplihgt library? Also, with polygons is the visible side up or down? We can use shift and mouse to rotate just the x,y,z axis without disturbing the polygon. Is this ok to do? Bulb z pointing down. Is the ground polygon supposed to point its z up toward the bulb or down also?
2. FSDS says polygons espeically triangles and I think disks have one visible side. It talks about 'mirror' to make it so a polygon will be seen on both sides. Where is this 'mirror' button if it exists at all? I thought I saw it one day. I must be dreaming. I do know I can copy and flip back to back and join to I have two sides. Maybe this is what is meant by mirror?
Sorry for the plethora of questions. bob
2. FSDS says polygons espeically triangles and I think disks have one visible side. It talks about 'mirror' to make it so a polygon will be seen on both sides. Where is this 'mirror' button if it exists at all? I thought I saw it one day. I must be dreaming. I do know I can copy and flip back to back and join to I have two sides. Maybe this is what is meant by mirror?
Sorry for the plethora of questions. bob

