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FSXA Unknown Problem with Photoscenery

Rotornut44

Resource contributor
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673
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us-florida
So here's the rundown. I'm making a photo-real based scenery for a small Island in the Solomons. The photo-real for the island is made up of two images at a resolution around (a little less than) 60/cm px. After compiling the scenery into a single .bgl file I have noticed a problem (shown below) where the two images meet. This has happened to me on 2 or 3 different projects and I have not found a way to fix it yet.

Originally I thought it might have had something to do with the blendmask, so I redid the whole mask, but nothing has changed.

This is the one problem I have never been able to fix. And its an eye-catcher IMO..

2014-04-29_2247.png


This only happens on this one side of this island as well.
Any help is appreciated. Thanks!
 
It looks to me like two pieces of imagery coming together there, can you make your sources larger and spread out the blend between photoreal and landclass water a bit more? Either that or blendmask all the water completely out of the photoreal and let the landclass water show right up to the shoreline all the way around the island?
 
It looks to me like two pieces of imagery coming together there, can you make your sources larger and spread out the blend between photoreal and landclass water a bit more? Either that or blendmask all the water completely out of the photoreal and let the landclass water show right up to the shoreline all the way around the island?

As I stated above, that's exactly what it is. Its where the two images meet. I was originally planning to just use one image for the whole island, but SbuilderX threw me the old 'Cant make Image' error over and over, so I had to download two separate images.
 
Hi,

To me it looks like a default water polygon shining through because the photo real does not cover that part of the water.
Will explain what I think the matter is with a picture:

blendmask issue.jpg


Just a guess and confirming what JRobinson said as well.

Roby
 
Hi,

To me it looks like a default water polygon shining through because the photo real does not cover that part of the water.
Will explain what I think the matter is with a picture:

View attachment 17677

Just a guess and confirming what JRobinson said as well.

Roby

You know, when I got up this morning, I was thinking about that and that could very well be the problem. Its probably just something I overlooked when I grabbed the imagery. If that's what it is, I'll just create another .bgl containing just the imagery I need to patch it instead of overlapping the images. I will investigate in a bit. Thanks!
 
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