• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Unusual problem with compiling the photo tile **FIXED**

Messages
3
Country
unitedkingdom
Hi All,

I'm having a problem trying to compile the photo tile I'm trying to make. I have followed various threads on here to trying see if its something simple, but still no luck.

I have a few different projects on the go at the moment, however i'm using RAF Weston On The Green as a test area to try get this to work. I have found the area I want as a tile in SbuilderX selected the area and tile have downloaded and I have my BMP file. I have then edited and made new files for the Blend mask, saved as a Tif, with '_B' at the end fo the file name. Then the night texture, saved as a BMP, 24 bit, with '_LM'

I have gone back to SbuilderX, selected the area, and right clicked, properties and added the path to the night texture. Then hit compile. I get the normal black cmd box appear and start compiling it all into the bgl file. Sorted! or so I thought..

Once loaded into the sim, P3Dv3, added the new scenery into the scenery list, that all loads fine. The day tile is there and the blend mask works. However, when I change to night time, the night texture does not work, giving me the glowing day texture. I'm not to sure if i have missed anything? Below is from the ini file.

[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X260346X260389Y173452Y173482.BMP"
Variation = All
Channel_BlendMask = 2.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 51.8849683030404
ulxMap = -1.23458862304687
xDim = 2.68220901489272E-06
yDim = 1.65581485061445E-06

[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L18X260346X260389Y173452Y173482_B.TIF"
SamplingMethod = Gaussian
ulyMap = 51.8849683030404
ulxMap = -1.23458862304687
xDim = 2.68220901489272E-06
yDim = 1.65581485061445E-06

[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X260346X260389Y173452Y173482_LM.BMP"
Variation = Night
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 51.8849683030404
ulxMap = -1.23458862304687
xDim = 2.68220901489272E-06
yDim = 1.65581485061445E-06

[Destination]
DestDir = "."
DestBaseFileName = "Photo01"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85

A few screen shots:
Day with blend.

2018-3-6_10-54-13-902.jpeg


Night..

2018-3-6_10-55-41-687.jpeg


As anyone got any ideas I could try please?

Cheers :)
 
Hi there,

when adding a night image you need to change the daytime file's "Variation" parameter from "All" to "Day", otherwise the night source gets ignored.

Cheers, Holger
 
Back
Top