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P3D v5 Updating Scenery Footprints

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unitedkingdom
Hi Jon. I've noticed that as I update a scenery library I'm using in a new project, the footprints of the building groups in the library do not update with the changes I am making to the models. That means I'm having to fire up the sim to see where the new or adjusted models are being placed. I note from your Help pages that this was flagged up as an issue when detailed footprints were first instigated. Did it ever get fixed? Or will I have to somehow allocate new GUIDs to each library item in MCX to force ADE to draw new footprints?
 
How does an update to a scenery object need a new footprint, without becoming an altogether new object?
 
I'm constructing groups of buildings in SketchUp, and the groups keep expanding. However, the group names stay the same and MCX presumably keeps the same GUID for them each time I recompile for ADE and P3D. I found that if I changed the name slightly, a new GUID was issued and then ADE drew new footprints, so it's all good.

To explain visually, the picture shows the scenery as it currently stands (RAF Ahlhorn, West Germany, around 1957). The buildings depicted are in 3 or 4 groups with one mdl file per group.

Screenshot 2021-11-10 232224.jpg
 
Great, could you not just add new models that comprise the additional detail?
 
Yeah, I could have done but having started down that path I decided to stick with it. The buildings use quite a few SketchUp components that I made, so doing it in groups felt like it was quicker. Whether it was or not, who knows?!
 
There is an option in the Model List to generate footprints

1636615068682.png


If you have the models in a library in the LOM then you might use Update File

1636615258406.png
 
Thanks Jon - I was aware of references to the Update File tool, but could never find it! The buildings are indeed in a Library.
 
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