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Hello all,
I have worked for 4 hours browsing and searching endlessly, piecing together bits of information to figure out how to make ground polys with GMax.
What I figured out so far is that I needed to use MdlCommander since I dont have the FSExp.dll thing for FS2002. So, I downloaded MdlCommander and set it up in my Plugins folder for a seperate FS2002 Gmax installation.
Then I did everything they said to do, with the MyModel.par file and such.
However, when I export the scenery object the MakeMDL (FS2004 version is installed in the plugins folder) program pops up, so I set it as Scenery Object and check "Keep Files" in the options.
When I export it I only get 2 ASM files and the MDL. There is no .X file.
-Yes I did export the mdl with the same name as the .par (MyModel)
I also checked the 2 ASM files for the lines I need to edit to make the ground poly.
They aren't there.
So, could anyone tell me what's going wrong? I'm not getting any errors.
What do I need to do in order to get CORRECT asm files and then export it to BGL?
Please recognize that I have searched and experimented for almost 4 hours and I am out of ideas and links.
Thanks, help would be really appreciated and is needed!
-KObbe
I have worked for 4 hours browsing and searching endlessly, piecing together bits of information to figure out how to make ground polys with GMax.
What I figured out so far is that I needed to use MdlCommander since I dont have the FSExp.dll thing for FS2002. So, I downloaded MdlCommander and set it up in my Plugins folder for a seperate FS2002 Gmax installation.
Then I did everything they said to do, with the MyModel.par file and such.
However, when I export the scenery object the MakeMDL (FS2004 version is installed in the plugins folder) program pops up, so I set it as Scenery Object and check "Keep Files" in the options.
When I export it I only get 2 ASM files and the MDL. There is no .X file.
-Yes I did export the mdl with the same name as the .par (MyModel)
I also checked the 2 ASM files for the lines I need to edit to make the ground poly.
They aren't there.
So, could anyone tell me what's going wrong? I'm not getting any errors.
What do I need to do in order to get CORRECT asm files and then export it to BGL?
Please recognize that I have searched and experimented for almost 4 hours and I am out of ideas and links.
Thanks, help would be really appreciated and is needed!
-KObbe





