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Using Simconnect to feed eyepoint to FSX

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us-california
I am interested in using Simconnect to provide the 6DOF eyepoint to FSX so as to just use FSX as the out-the-window scene (with the airplane sim done with separate code) but my calibrated eye shows a definite stutter (missed frame updates) particularly when turning. I wondered if anyone out there has made that work well.

Thanks for the help!
whitav8
 
Hi,

Yes, I have been using this and it is working well. At what rate are you providing updates using SimConnect? Also you might have to "freeze" the object, so that the FS dynamics don't influence it anymore.
 
Could you share your eyepoint Simconnect code

Arno,
Sorry that I didn't check to see your answer much sooner! Is there any chance that you could share a snippet of your Simconnect code for eyepoint control? I have a very simple six degree of freedom simulation (written in C that I could share if anyone cares) that I want to try to drive the eyepoint with sometime soon. I tried this when I was at Boeing (someone else wrote the SimConnect module) and we always saw a lot of stutter when turning (bank angle fixed at 20 deg and heading changing at 5 deg/second or more) even with frame rate updates up to 50 times per second. We had a pretty fast PC for FSX and for the same test with the internal Microsoft flightsim, it was quite smooth.

Thanks

Dave
 
Hi Dave,

I am not sure where I put that code, it is quite some time ago I tested it. Let me see if I can find it.

I started with the examples from the SDK, these show all the required commands.
 
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