I have followed some of the tutorials from here and on YouTube about making models for FSX/P3D. My issue is with the mapping of textures. Within FSDS they had a weird set-up for texturing multi-parts, example main fuselage and speed brakes and even the nose gear doors which worked pretty good. I have yet to figure out how to do that with Blender.
I have seen examples of joining the 2 parts, mapping it and then separating them. That seems like a pain as I have done the animation to the parts.
Is there a tutorial or something I am missing to map multi-parts at the same time?
I have seen examples of joining the 2 parts, mapping it and then separating them. That seems like a pain as I have done the animation to the parts.
Is there a tutorial or something I am missing to map multi-parts at the same time?

