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I'm texturing an object, I use an unwrapping for the most of the model, but I want to texture a wall using uvmapping and so tiling up all the wall, and what is more important, with the same texture, how can be done this ?
finally I couldn't get this goal and copied the same material in another slot for the wall, and applied a "cropping/placement" uvmapping, but when exported the object, this not retain the uvmapping, and the wall show the entirely texture, without uvmapping, I hope don't mess up too much with my english.
finally I couldn't get this goal and copied the same material in another slot for the wall, and applied a "cropping/placement" uvmapping, but when exported the object, this not retain the uvmapping, and the wall show the entirely texture, without uvmapping, I hope don't mess up too much with my english.
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