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Hi Arno. While working with MSFS2024 BGL libraries and their textures (.KTX2) I have found a problem. When MCX loads the textures and models it appears the UVs and the images are vertically flipped. When they are exported, compiled and displayed in the sim, their orientation looks OK, but truely they are both flipped. In the attached example, the texture is displayed correctly in the MCX window, but the texture display is vertically flipped, and remains that way when exported. Because it displays OK in the sim, that tells me the UV has also been flipped. if I substitute the original .kxt2, the display is vertically flipped, meaning the UV has been flipped.


