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FSX:SE UVMAP dream

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brazil
Arno,

MCX is an incredible tool, capable of so many things, but I have a dream: when will it be able to generate and export a UV MAP (wireframe)? It would be extremely useful in so many situations!

A Happy 2026 to you, and thank you for this amazing tool—without it, I wouldn't be able to paint so many planes or still create scenery for FSX.
 
Hi,

Call it a lucky coincidence, just today when working on another issue I needed to render how model parts are mapped on a texture. So I made a very basic unwrap function. Below is an example of the output. Is that the kind of output you are after or would you prefer to have only the lines or only the polygons?

1767369362750.png
 
Ideas of how to create the textures would be welcome as well. Would it be logical to make them for a specific model part or for all parts that share the same texture at once?
 
Arno, as AI Traffic repainter, the polys is helpful for understand the modeling, but only lines is helpful too.
 
And would you like to blend it with the original texture or would you prefer just the lines/polygons as I showed them?

I am not thinking to add an option to make the unwrap texture in the texture tab of the material editor. If you right click on a texture it will generate the unwrap texture based on all parts that use that texture. Does that make sense for a repainter workflow?
 
Arno, I had just thought of a way that could generate a png from uvmap and then insert it into paintkit or the texture in the image editor (photoshop for example). The option of right click and generate uvmap as new png file is very good.
 
I'm making good progress with the implementation. I have added this form where you can control how the unwrap texture is made. It will be accessible from the special tools menu and from the texture tab context menu.

1767510131654.png
 
Would this work if the model is already textured? Or is it effectively using the texture map created by the model's author?
 
This uses the current texture mapping of the object and creates an unwrap texture based on that. So it does not use the existing textures (although I added an option to blend the existing texture with the unwrap texture), but it requires that the model is already textured.
 
I'm making good progress with the implementation. I have added this form where you can control how the unwrap texture is made. It will be accessible from the special tools menu and from the texture tab context menu.

View attachment 98600

Very nice! When press generate, will generate a png or jpeg file on texture folder? A doubt, if uncheck render polys, we get only the lines/edges?

Another request: Currently, we can define the background color of the main screen where we see the 3D, would it be possible to have a way to upload a background image? Is very helpful for made pictures-screens :)
 
There is a save texture button that allows you to save the unwrap texture to different formats.

If you incheck the render polygons you Indeed only get the lines.

I can put a background image on the wishlist, but I'm not sure how easy that is to implement, it would have to move with the rotation to be realistic I assume.
 
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