ive reached this point due to the help of the geniuses on this site....
its my first attempt.and ive exprimented with applying some textures to my model...
the image shows an unpainted map...ive uvw using standard mat..i remember reading something about gmax, that seemed to imply it might be a good idea to do this,purely for uvw mapping purposes..
ive a general notion about using layers in paintshop pro...panel lines, decals,rivets,scratches,etc...the maps dont always meet ,ie some stretching.
i understand several methods for fixing.not tried yet...this model is polished aluminium alloy..with faint panel lines.and some small decals,so i can fudge this for now..
i will get better at this,with experiance...
??? painting lots of small objects a single colour,how?using a small section on my bmp...thats going to be difficult to see in the mat editor...
???using the vert weld in uvw edit to map three views of a head,and turn into one ,cylinder,box,only seems to work on proper cylinders, boxes..multiple planars seem to work best for me...ps my head has no back, my pilot wears a helmet.he has been informed not to take of his helmet in case his brain falls out..
???placing several objects on top of one another,ie same but multiple objects??
fusalage is shiny.front of fusalage is matt black anti flash..layers??2 mats..
ive an idea how these things may be accomplished..but how would the experts do it...ps i want actually to carry on the texturing,and am not looking for perfection....so i can do this even in a fairly amatuar way,before i go back and experiment.in a quest for excellence,,sometime in the distant future...jim lots yet to be added to this map...its really usefull to load the psp map into gmax and add a new uvw mapped object.and move it into place.glad i figured that out.jim
its my first attempt.and ive exprimented with applying some textures to my model...
the image shows an unpainted map...ive uvw using standard mat..i remember reading something about gmax, that seemed to imply it might be a good idea to do this,purely for uvw mapping purposes..
ive a general notion about using layers in paintshop pro...panel lines, decals,rivets,scratches,etc...the maps dont always meet ,ie some stretching.
i understand several methods for fixing.not tried yet...this model is polished aluminium alloy..with faint panel lines.and some small decals,so i can fudge this for now..
i will get better at this,with experiance...
??? painting lots of small objects a single colour,how?using a small section on my bmp...thats going to be difficult to see in the mat editor...
???using the vert weld in uvw edit to map three views of a head,and turn into one ,cylinder,box,only seems to work on proper cylinders, boxes..multiple planars seem to work best for me...ps my head has no back, my pilot wears a helmet.he has been informed not to take of his helmet in case his brain falls out..
???placing several objects on top of one another,ie same but multiple objects??
fusalage is shiny.front of fusalage is matt black anti flash..layers??2 mats..
ive an idea how these things may be accomplished..but how would the experts do it...ps i want actually to carry on the texturing,and am not looking for perfection....so i can do this even in a fairly amatuar way,before i go back and experiment.in a quest for excellence,,sometime in the distant future...jim lots yet to be added to this map...its really usefull to load the psp map into gmax and add a new uvw mapped object.and move it into place.glad i figured that out.jim
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