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Some "new developer" questions.
First, I'm working on auto gen for the city of Las Vegas at the moment. But, the agn buildings are extremely bright, roofs and walls all seem to be evenly lit. Event the downtown section is overly bright. I'm trying to figure out how I can darken these buildings. I've already tried to adjust several textures from the texture, scenery/global/texture and namw/texture folders of which was mostly unsuccessful. Only a few buildings were affected and the results weren't good.

Using scenProc I used the guid{00000000-0000-0000-0000-000000000000} since it gives me a nice random amount of buildings. Is there any other guid that I can use that will give me a mix of buildings at random as well? Preferably something that closer resembles buildings built in the desert. Arizona, New Mexico, Nevada region.
Do I need to create a custom texture sheet? And if so, is there a guide to that. I've read through the learning center but am unsure of how I'd implement a custom texture sheet. Am I better off creating some custom buildings to use instead and defining my own materials to use, or is there something else that can be done.
Second, I've created a street light "3d" of sort but it only has one color thus far. I've yet to find any info on how to set it up to use a texture sheet so that I can add multiple colors to one image and just clone the model to get different guids to use. Street light is attached along with the .x and .mdl, if anyone wants to create an example on how to set this up I'd really appreciate it.
Also, I am unable to create multiple lod's of the streetlight without it disappearing. I've read some on this and have not seen any solutions for such small objects. The idea was to be able to control the intensity/size at close distance while still being visible at long distances but nothing I've tried has worked. Whenever there's more than one lod, the object disappears at a small distance.
Lastly, my pr scenery is too bright at night. I've read somewhere about a numerical value that can be set to control the brightness of the scenery but did not find where that value is to be set. I'd assume it's something to set while creating the bgl.
Have already learned a lot from this forum and I'll most definitely have more questions down the road! Thanks to those who read and respond.
First, I'm working on auto gen for the city of Las Vegas at the moment. But, the agn buildings are extremely bright, roofs and walls all seem to be evenly lit. Event the downtown section is overly bright. I'm trying to figure out how I can darken these buildings. I've already tried to adjust several textures from the texture, scenery/global/texture and namw/texture folders of which was mostly unsuccessful. Only a few buildings were affected and the results weren't good.

Using scenProc I used the guid{00000000-0000-0000-0000-000000000000} since it gives me a nice random amount of buildings. Is there any other guid that I can use that will give me a mix of buildings at random as well? Preferably something that closer resembles buildings built in the desert. Arizona, New Mexico, Nevada region.
Do I need to create a custom texture sheet? And if so, is there a guide to that. I've read through the learning center but am unsure of how I'd implement a custom texture sheet. Am I better off creating some custom buildings to use instead and defining my own materials to use, or is there something else that can be done.
Second, I've created a street light "3d" of sort but it only has one color thus far. I've yet to find any info on how to set it up to use a texture sheet so that I can add multiple colors to one image and just clone the model to get different guids to use. Street light is attached along with the .x and .mdl, if anyone wants to create an example on how to set this up I'd really appreciate it.
Also, I am unable to create multiple lod's of the streetlight without it disappearing. I've read some on this and have not seen any solutions for such small objects. The idea was to be able to control the intensity/size at close distance while still being visible at long distances but nothing I've tried has worked. Whenever there's more than one lod, the object disappears at a small distance.
Lastly, my pr scenery is too bright at night. I've read somewhere about a numerical value that can be set to control the brightness of the scenery but did not find where that value is to be set. I'd assume it's something to set while creating the bgl.
Have already learned a lot from this forum and I'll most definitely have more questions down the road! Thanks to those who read and respond.

