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vc cockpit view

jetwelder

Resource contributor
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unitedkingdom
external model completed,anims,some textures,sound,lights...

now for the difficult bit...the vc.....fsx/acc..gmax1.2..paintshop pro..dds plugin...panel studio...crazy bump...lithunwrap...etc...

for this question..none of the above is relevant...but i like list,s..

ive accurate measurements of my cockpit, but its a small cramped cockpit..
and in fsx it just doesnt look quite right...moving the eyepoint back seems to result in fore shortening...either your head is embedded in the seat,or the panel is on the end of your nose...somewhere in between doesnt look quite right either...

contrast this with the stock fa18...this works niceley...

thinks!...in fsx the internal view is seperate from the external view...why dont i build the vc to look right and in scale, but not based on my cloned external
cockpit tub....of course i would be careful about what can be seen through the canopy.and not alter the canopy. but i could move the pilots seat back..
and make enough changes to improve the view...why be constrained by the
cloned external views cockpit tub?....this is not to do with guages,panel polys,
but is more of a general creative query....or maybe its my eyebrain problem, and stuffing it with guages will start to make it look right.....jim
 
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Do you have the same position from Aircraft Reference Datum of your VC, if you compare it to position of cockpit onn external view?
 
interior v exterior

the interior is a cloned copy of exterior....all measurements, dimensions,datums,reference points, etc, identical with external view...

fsx/acc....external.mdl...and internal.mdl...jim
 
I would go with 'scale' as being the most important thing. If its the right size, then just keep going on it and start filling it with all the tiny bits. If you keep everything scaled correctly, it should look immaculate and realistic when you are done.

Thats my humble advice. You must do what you feel is right.

I dont know why, but FS always has a 'too close' view in VC mode. I always scale back some in FS. You can never adjust it just right. I would keep the VC eye view point out of the seat though. It will freak out the TrackIR users, and also will keep buttons from being clickable as the polygons in front of your viewpoint act as blockers, even if they are reversed and seem invisible.



Bill
 
I would go with 'scale' as being the most important thing. If its the right size, then just keep going on it and start filling it with all the tiny bits. If you keep everything scaled correctly, it should look immaculate and realistic when you are done.

Thats my humble advice. You must do what you feel is right.

I dont know why, but FS always has a 'too close' view in VC mode. I always scale back some in FS. You can never adjust it just right. I would keep the VC eye view point out of the seat though. It will freak out the TrackIR users, and also will keep buttons from being clickable as the polygons in front of your viewpoint act as blockers, even if they are reversed and seem invisible.

yes i think your probably right....lucky ive got an f6 within a few miles.and access to the cockpit....what was that about immaculate and realistic......
immediately orders years supply of edible hats...i use trakir 4, so something to be aware of.....jim..message is too short apparently...mr microsoft, ballmer,
is on tv extolling thr wonderfull future on the cloud...i wonder?.jim


Bill
message is too short?...ahha now i get it,,ive typed in the wrong place...jim
 
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