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VC Instrument lighting Question

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us-newyork
I recently downloaded a C-124 Globemaster for FSX which has a 747 VC. At night, the instrument lights do not light up, just the red ambient cockpit light. Is there a way to get the instrument lights to shine like they do in the default 747?
 
I will use this topic for my question. I have in my VC polygon textured with texture $pan1 which is used for my gauges positioning. I am now about to give a night lighting to those gauges. I made texture pan1.bmp which is black with white parts over the positions of my instruments and black alpha channel. I saved it as DXT3 (I am developing it for FS2004). In FSDS I changed the texture properties of $pan1 texture to Lightmap/Alpha (A prefix A) and exported it to FS. But when I switch all lights on in FS (L button), nothing changes and there is still dark on my gauges. Any issues?
 
Bit rusty on fs9 but from memory if the panel texture you mapped the gauges to is called $pan1
Then your light map needs to be called $pan1_L no extension and needs to go in the aircraft's texture folder not the panel folder.
Wozza
 
No $ prefix for the lightmap. The $ is a reserved character that tells FS to create a "virtual bitmap" in memory, and is only used for the Diffuse Color assignment.

For future reference, it is never a good idea to "piggy-back" an unrelated question into an existing thread on another subject. Start your own thread instead. :D
 
No $ prefix for the lightmap. The $ is a reserved character that tells FS to create a "virtual bitmap" in memory, and is only used for the Diffuse Color assignment.

For future reference, it is never a good idea to "piggy-back" an unrelated question into an existing thread on another subject. Start your own thread instead. :D
Hi Bill
Its an FSDS thing :) not 100% sure it works in fsds3.5 but it was the only way I could get it to work with my Mustang project with fsds3
Wozza
 
Now that could well be. Louis never seemed to grasp the "system." In that case, when the model is compiled the extraneous "$" obviously gets stripped out, otherwise it wouldn't work at all in the sim... :D
 
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