Goodday gentlemen,
I was hoping someone here could shine a light at FSX/DX10 VC shadows. They do show up in my VC but they look pretty cheesy. Very unnatural. When i let the model make slow 360's in Slew mode shadows of all kinds of 'loose parts' are floating about the cockpit like if it has no walls and roof.
I have checked 'Volume shadow' for every texture that is used for the VC walls and roof but that doesn't seem to matter (3dsmax). I have seen comments about 'doublesided poly's'. I never use doublesided poly's..... Could that be it ?...
I also came across this comment by Bill : " Only the "vc shadows" in the interior model retains the manifold geometry requirement."
Have to shamefully admit that i know all about manifold pressure but never heard of manifold geometry...
I have a hunge that that may cause the fact that i see shadows of knobs, levers, switches, wires, hoses, etc floating about like i am sitting in 'open air'...
How to get shadows of the VC walls and roof to come into play, that's the main question i guess...
An answer would be magnificently appreciated.
Many thanks on forehand!
Cheers,
Jan
I was hoping someone here could shine a light at FSX/DX10 VC shadows. They do show up in my VC but they look pretty cheesy. Very unnatural. When i let the model make slow 360's in Slew mode shadows of all kinds of 'loose parts' are floating about the cockpit like if it has no walls and roof.
I have checked 'Volume shadow' for every texture that is used for the VC walls and roof but that doesn't seem to matter (3dsmax). I have seen comments about 'doublesided poly's'. I never use doublesided poly's..... Could that be it ?...
I also came across this comment by Bill : " Only the "vc shadows" in the interior model retains the manifold geometry requirement."
Have to shamefully admit that i know all about manifold pressure but never heard of manifold geometry...
I have a hunge that that may cause the fact that i see shadows of knobs, levers, switches, wires, hoses, etc floating about like i am sitting in 'open air'...
How to get shadows of the VC walls and roof to come into play, that's the main question i guess...
An answer would be magnificently appreciated.
Many thanks on forehand!
Cheers,
Jan