Hello all after some time.
I am working with someone on extending a model they made with some extra functionalities.
For one of these, I am wanting to put a VC "gauge" screen on a piece of geometry.
Now, in the past, exterior was exterior, and VC was a VC, separate models, each self-contained.... but, to my understanding from reading the SDK, that's not the case anymore with MSFS? As I understand, now there is an "interior" model and "exterior" model, that get combined at runtime.
The geometry I want to place the gauge on is in the exterior model.
Does anyone know if that's possible? Clickspots work, my gauge works if I put it inside the cockpit, and I try putting a default gauge on the outside geometry, but it doesn't show up. The color highlight doesn't show up either, when I try to use the Coherent debugger.
I have double checked and triple checked also that the texture name in panel.cfg is correct also.
I am working with someone on extending a model they made with some extra functionalities.
For one of these, I am wanting to put a VC "gauge" screen on a piece of geometry.
Now, in the past, exterior was exterior, and VC was a VC, separate models, each self-contained.... but, to my understanding from reading the SDK, that's not the case anymore with MSFS? As I understand, now there is an "interior" model and "exterior" model, that get combined at runtime.
The geometry I want to place the gauge on is in the exterior model.
Does anyone know if that's possible? Clickspots work, my gauge works if I put it inside the cockpit, and I try putting a default gauge on the outside geometry, but it doesn't show up. The color highlight doesn't show up either, when I try to use the Coherent debugger.
I have double checked and triple checked also that the texture name in panel.cfg is correct also.



