- Messages
- 1,057
- Country

I posted this in "graphics" forum, but I figured this forum may be more appropriate...
I've scoured this site and on-line in general but I didn't get any info on this... I've been designing FS9 and FSX models for quite a while now (I'm not a novice) using 3DS MAX and the SDK, but one thing I can't get to work is a correct volume shadow (shadow that object casts on itself). I get the shadow going, but it is projected wrong, as if it gets projected on normal-inverted surfaces. The shadows are moving when I rotate camera around the object - and they shouldn't, obviously, since the light source is not moving.
I first thought it was my (outdated) hardware, but default aircraft display volume shadows correctly. So, the hardware is behaving properly.
Then, I started experimenting with very simple, manifold (no open edges) shapes, with simple materials - and I get the wrong results (so, it is not the complexity of my geometry). I applied a very simple materials (base colors, no textures) and, of course, "volume shadow" tickmark in the "Enhanced Parameters" section. I am still getting wrong volume shadow projections on my objects.
Is there a "trick" that I am missing in this? Has anyone been successful in designing geometry with correct volume shadows? (correct projections). I can attach a screenshot if necessary to illustrate.
Thanks for any info!
I've scoured this site and on-line in general but I didn't get any info on this... I've been designing FS9 and FSX models for quite a while now (I'm not a novice) using 3DS MAX and the SDK, but one thing I can't get to work is a correct volume shadow (shadow that object casts on itself). I get the shadow going, but it is projected wrong, as if it gets projected on normal-inverted surfaces. The shadows are moving when I rotate camera around the object - and they shouldn't, obviously, since the light source is not moving.
I first thought it was my (outdated) hardware, but default aircraft display volume shadows correctly. So, the hardware is behaving properly.
Then, I started experimenting with very simple, manifold (no open edges) shapes, with simple materials - and I get the wrong results (so, it is not the complexity of my geometry). I applied a very simple materials (base colors, no textures) and, of course, "volume shadow" tickmark in the "Enhanced Parameters" section. I am still getting wrong volume shadow projections on my objects.
Is there a "trick" that I am missing in this? Has anyone been successful in designing geometry with correct volume shadows? (correct projections). I can attach a screenshot if necessary to illustrate.
Thanks for any info!




