thanx anyway. post here if you hear of anyone who does. On the other hand let's give it a try. I do have Gmax on my machine, and do have a friend you might be able to help me.
In fact I helped him with FSDS. Doing so help him learn Gmax better. so there must be some similarities which may be able to help.
In my old esample above you see how far I got. Some didn't look too bad.
Is there a process where I would lay a large sheet of this grass on a background and then cut out pieces I didn't want? Bob
@jyarddog There is no need to do any scaling of any kind. The 29P tutorial does not mention scaling the size of the stacked planes. They should all be the same size, with the same texture mapped to them in the same way, only the planes themselves should be separated vertically by a distance of your choosing (the tutorial suggests .01m, but different intervals create different effects, and this is ultimately up to you).
As far as cutting out the areas of grass/non grass goes, you have two options:
1. The easy way: after you've stacked and textured your GPs, export them as the lowest layer in your scenery. This will place all other GPs above it, which is the logical thing with grass. It will, however, produce the visual effect that there is no vertical growth of the grass where it meets the overlying GPs. In all other areas, though, it will generally trick the eye into thinking it is 3d.
2. The smart way: after you've created your first layer of grass, but before you've cloned and stacked the other ones on top, use the boolean tool to remove from your grass plane any area that should not be grass (runway, taxiway, ramp). Then clone and stack from there and you will have neat intersections between grass and concrete where the grass brilliantly jumps up above the overlying GP something like it would in real life.
I see that you are using FSDS and that you have gotten yourself 75% of the way to proper 3d grass using it. I have never used this tool, but if it offers a boolean option, it probably functions somewhat similarly to GMAX's. It might help for you to check out the GMAX tutorial available in the wiki area.
Here is a link. Ideally, the whole page should be read top to bottom, but the boolean section can be found in chapter 7.6.
Good luck.
bmart