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Hi everyone,
I need some help with some tweaks I am working on for VR users. There are two key conflicts I experience regarding the mouse pointer in VR (the circle/ spherical pointer):
1. The color: The transition when hovering is not clear or perceptible within VR.
2. The size: The size of the pointer is kind of big for my liking, and would like to bring it down.
For the first issue, I was able to find a solution and worked my way to the right pixel shader to change the transition color.
For the second issue, I really need some help/ support. I have been working on tweaking the vertex and geometry shader using 3DMigoto, with 'no joy'. These shaders are being compiled from the general.fx file in the ShadersHLSL directory, but I could not find a way to scale the shader.
If anyone has experience working with these shaders or have been able to tweak the VR mouse, I'd appreciate any help.
Thanks!
Tzx
I need some help with some tweaks I am working on for VR users. There are two key conflicts I experience regarding the mouse pointer in VR (the circle/ spherical pointer):
1. The color: The transition when hovering is not clear or perceptible within VR.
2. The size: The size of the pointer is kind of big for my liking, and would like to bring it down.
For the first issue, I was able to find a solution and worked my way to the right pixel shader to change the transition color.
For the second issue, I really need some help/ support. I have been working on tweaking the vertex and geometry shader using 3DMigoto, with 'no joy'. These shaders are being compiled from the general.fx file in the ShadersHLSL directory, but I could not find a way to scale the shader.
If anyone has experience working with these shaders or have been able to tweak the VR mouse, I'd appreciate any help.
Thanks!
Tzx