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Hi all,
I stumbled on this site just now and recognized the names of lots of forum members.
First let me tell you that I am still on FS8 (for the time being). This might avoid some confusion later on.
Now the problem I am facing:
I am working on a carrier fleet scenery for FS8 using a carrier API and USnavy API's I found on fs-shipyards and scenery.org. I added AI planes and heli's, but I find one thing disturbing and that is that the USnavy vessel API's do have wakes, but the carrier API does not. In the meantime, I know how to add wakes to AI vessels or plain sailable vessels but I do not seem to be able to add an fx.wake to a static object. I have used fseffects to add all kinds of effects to static scenery (smoke, fires, etc.) converting it to bgl's with AFW and FSSC.
I also know that there is a xml wake effect but I think that works only in FS9 and besides I do not have an XML editor.
Are there some people that could give me a hand in solving my problem?
Thanks,
Roby
I stumbled on this site just now and recognized the names of lots of forum members.
First let me tell you that I am still on FS8 (for the time being). This might avoid some confusion later on.
Now the problem I am facing:
I am working on a carrier fleet scenery for FS8 using a carrier API and USnavy API's I found on fs-shipyards and scenery.org. I added AI planes and heli's, but I find one thing disturbing and that is that the USnavy vessel API's do have wakes, but the carrier API does not. In the meantime, I know how to add wakes to AI vessels or plain sailable vessels but I do not seem to be able to add an fx.wake to a static object. I have used fseffects to add all kinds of effects to static scenery (smoke, fires, etc.) converting it to bgl's with AFW and FSSC.
I also know that there is a xml wake effect but I think that works only in FS9 and besides I do not have an XML editor.
Are there some people that could give me a hand in solving my problem?
Thanks,
Roby