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OK this may not be an ADE problem but has anyone found a solution using ADE that will stop some of the default FSX aircraft when used as AI (e.g. Piper Cub, Maule M7 & Extra 500) from deviating from the taxiways when they leave a parking spot? 
When I modify an airfield I like to populate it (using AIFPC) with interesting a/c to make it more realistic
but to have a Piper Cub going round in circles before eventually getting to the runway is a little bit disturbing. I have just finished modifying LOWS/Saltzburg where there are Red Bull hangars so I put in some Extra 300's to add interest but when they move off they insist on 'wandering about' before eventually heading for the runway.
I guess that the aircraft '.air' or '.mdl' files must be to blame but I am interested to know if anyone has found an ADE solution (assuming that I am not the only one to have noticed this phenomenon).
Has anyone else found this and, more importantly, found a solution?
When I modify an airfield I like to populate it (using AIFPC) with interesting a/c to make it more realistic
I guess that the aircraft '.air' or '.mdl' files must be to blame but I am interested to know if anyone has found an ADE solution (assuming that I am not the only one to have noticed this phenomenon).
Has anyone else found this and, more importantly, found a solution?






