- Messages
- 1,060
- Country

So I'm about to embark on a journey of developing continent wide water/lake/pond water polygons for FSX and I'm wondering what the best method would be to get as flat and smooth flattens (especially over long rivers where the elevation changes).
I am thinking if I load the elevation data into my gis software and add the underlying elevation data to each vertex I could get a reasonable result however I'm assuming there may likely be some bumps and rocks (without Luis' terrain.cfg fix).
I'm wondering if anyone has figured out a way to average the elevation of the water polygons over a significant distance in order to smooth the slope and reduce the possibility of stair steps etc?
I could make the water cling to the terrain and turn off any flattening but then the water would start climbing canyon walls etc.
This is the last major hurdle I'm facing and am wondering how others have solved this problem.
Cheers,
Deano.
I am thinking if I load the elevation data into my gis software and add the underlying elevation data to each vertex I could get a reasonable result however I'm assuming there may likely be some bumps and rocks (without Luis' terrain.cfg fix).
I'm wondering if anyone has figured out a way to average the elevation of the water polygons over a significant distance in order to smooth the slope and reduce the possibility of stair steps etc?
I could make the water cling to the terrain and turn off any flattening but then the water would start climbing canyon walls etc.
This is the last major hurdle I'm facing and am wondering how others have solved this problem.
Cheers,
Deano.