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At the moment I'm working on quite a lot of airports located on Pacific Islands. It just took me a couple minutes per try to find out that MS had been quite sloppy regarding their locations, shapes and even the spot in relation to the realised coastlines where the airport should be. In some cases it had been only necessary to shift the airfield a bit but sometimes the whole arrangement should be reworked as in reality the islands should have beautiful lagoons with bright blue water, sandy coastlines, reefs around the islands etc.
It might be that there are better tools for designing sceneries than ADE, but, is there any chance to get a better selection of waterclass parameters in the future, allowing to design such features in the vicinity of an airport?
MS's SDK tells me about definitions like:
Finally: Probably I just overlooked it while searching, but, what I didn't find in the SDK was the Waterclass "Non Perennial Ocean" which is offered by ADEX. If it is coupled with tidal effects it could be valuable close to islands, too. Nonetheless, I'm not even sure which effects I could expect when using non-perennial features (where ever). In the context of features described for the terrain.cfg it seems to be rather a matter of seasons.
Any advice?
If it is possible to get access to the described features, is there hope for future versions of ADE (sometimes the water is really close to airports
)?
It might be that there are better tools for designing sceneries than ADE, but, is there any chance to get a better selection of waterclass parameters in the future, allowing to design such features in the vicinity of an airport?
MS's SDK tells me about definitions like:
- Shallow Ocean Water 1: 0-5m
- Shallow Ocean Water 2: 6-15m
- Shallow Ocean Water 3: 16-30m
- Shallow Ocean Water 4: 31-50m
- Medium Depth Ocean Water: 51-80m
- Deep Ocean Water: >80m
13 - Shallow Ocean Water 1 - Class1 (High Plankton Concentration)
<...>
37 - Shallow Ocean Water 1 - Class1 (High Plankton Concentration), Tropical
<...>
... and so forth, however, I have no idea whether there is any tool to make use of such differentiation - ADEX definitely not. To make it short: Is it only the file "worldwc.bgl" that defines the water colour of each place? If not I would be highly interested to learn how to tackle the above mentioned problems to picture difficult environments like tropical islands. Up to now I didn't find the right access to SBuilder X, but if this tool provides the key for solving those problems I'm prepared to lock me in for a couple of days in order to learn how to handle it. <...>
37 - Shallow Ocean Water 1 - Class1 (High Plankton Concentration), Tropical
<...>
Finally: Probably I just overlooked it while searching, but, what I didn't find in the SDK was the Waterclass "Non Perennial Ocean" which is offered by ADEX. If it is coupled with tidal effects it could be valuable close to islands, too. Nonetheless, I'm not even sure which effects I could expect when using non-perennial features (where ever). In the context of features described for the terrain.cfg it seems to be rather a matter of seasons.
Any advice?
If it is possible to get access to the described features, is there hope for future versions of ADE (sometimes the water is really close to airports




. BTW, I tried it out with NTKH, Fakahina (French Polynesia).
