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OK, I think I have done everything by the book with SBuilderX but might be missing something. I have done photoreal (recently) on land but this is my first of an island.
As you can see in the attachment my scenery is made of two photoreal tiles that can be appreciated in the photo. These are BMP files. I edited both BMP files to make the watermask as follows:
First I opened the BMP image and created a new layer. On the new layer I drew the contours of the island in BLACK. Then I filled the land part with WHITE and filled the water part with BLACK. Having done that in the new layer I removed the background (the photoreal layer). I saved this new image in TIFF format with the same name but with a _W appended, i.e. Photo01.BMP became Photo01_W.TIF.
I recompiled the whole thing and deployed it and as you can see the islands show well (except for a minor FSX default landpart that needs to be removed. However, I see that even though I used a water mask, the FSX water shows through but it is shaded in a darker color.
What am I missing here? I thought it was enough to just fill the whole water area with a BLACK (solid) color. I was however expecting it to show full transparency so that the FSX default water color will be appreciated.
How can I get rid of that shade?
As you can see in the attachment my scenery is made of two photoreal tiles that can be appreciated in the photo. These are BMP files. I edited both BMP files to make the watermask as follows:
First I opened the BMP image and created a new layer. On the new layer I drew the contours of the island in BLACK. Then I filled the land part with WHITE and filled the water part with BLACK. Having done that in the new layer I removed the background (the photoreal layer). I saved this new image in TIFF format with the same name but with a _W appended, i.e. Photo01.BMP became Photo01_W.TIF.
I recompiled the whole thing and deployed it and as you can see the islands show well (except for a minor FSX default landpart that needs to be removed. However, I see that even though I used a water mask, the FSX water shows through but it is shaded in a darker color.
What am I missing here? I thought it was enough to just fill the whole water area with a BLACK (solid) color. I was however expecting it to show full transparency so that the FSX default water color will be appreciated.
How can I get rid of that shade?

