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P3D v4 Weird shading issues

Vitus

Resource contributor
Messages
1,480
Country
newzealand
Hi guys,

I hope you can help me out with this little problem I'm having.
Here's my pilot in FSX:SE:
1594988309300.png


Converting everything to P3Dv4, now my pilot looks like this:
1594988371489.png


Any idea what could cause this and how to fix it?
 
Hello Vitus...

Looks like he had gone through the twilight zone :)

I take it that you are converting through Blender? and that the textures were untouched? The head on the model is also animated?
 
Yes, yes and yes.
It's a skinned mesh, animated through an armature. The material is a simple specular one, with only a diffuse texture added, no specular, no bump map.

I thought it might be some double-faces, but I cleaned up the model and there shouldn't be any overlaps of that kind. I have no clue where this is coming from...
 
My guess would be a weight issue then, one or a couple of armatures are out of sync with the rest of.
 
I tested your idea by removing the armature and unticked the "skinned mesh" parameter in the material settings. And it looks like you're right - it looks OK without the skinned mesh.
But what am I doing wrong with the armature in the first place? What should I look for? I checked the weights, they look fine.
 
It might be nothing, but... I once had this precise issue with an un-animated mesh, whereby a bump map without an alpha caused the same effect. Added the alpha ( just the same image converted ) and the shading disappeared. Worth a try to see if it's an easy fix and the result of P3D's lighting system rather than a problem with the armature itself.
 
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