In some of the darker, dingier corners of the internet I've seen discussions about what constitutes an "FSX compatible" aircraft.
So, what's peoples' opinions on how 3rd party aircraft should be described?
Should for example, and aircraft only be described as "FSX compatible" if it supports multi-cockpit?
Or is using FSX only texture techniques like bump-mapping sufficient?
Should an aircraft loose a claim to FSX compatibility if it exhibits the curious problems related to clouds and props (drawing order is wrong, you can see no clouds through a blurred prop texture) if a model is ported from FS9 incompletely?
But, if it runs and functions adequately, is that enough to claim FSX compatibility, or should it be termed "FSX compliant"?
What are your thoughts?
Si
So, what's peoples' opinions on how 3rd party aircraft should be described?
Should for example, and aircraft only be described as "FSX compatible" if it supports multi-cockpit?
Or is using FSX only texture techniques like bump-mapping sufficient?
Should an aircraft loose a claim to FSX compatibility if it exhibits the curious problems related to clouds and props (drawing order is wrong, you can see no clouds through a blurred prop texture) if a model is ported from FS9 incompletely?
But, if it runs and functions adequately, is that enough to claim FSX compatibility, or should it be termed "FSX compliant"?
What are your thoughts?
Si


